122 results on '"Matos, Demétrio"'
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2. Dep-Project: Comparative Analysis of Online Solutions Aimed at Personalization and Purchasing Prostheses
3. Design of Wearable Prostheses: A New Approach
4. A Step Towards Obtaining an Innovative Smartbath for Shower in Bed of Disabled and Elder’s People
5. Development of a Pill Dispenser: System Requirements and Product Architecture
6. A Wearable Monitoring Device for COVID-19 Biometric Symptoms Detection
7. Development of the Business Model and User Experience for a Pill Dispenser: A Designer Perspective
8. Development of a Pill Dispenser: System Requirements and Product Architecture
9. Activation of a Rhythmic Lower Limb Movement Pattern during the Use of a Multimodal Brain–Computer Interface: A Case Study of a Clinically Complete Spinal Cord Injury
10. Design and Testing of a Textile EMG Sensor for Prosthetic Control
11. Design(ers) Beyond Industrial. From Dissociation to Reassociation Through Craft
12. Adequacy of Game Scenarios for an Object with Playware Technology to Promote Emotion Recognition in Children with Autism Spectrum Disorder
13. Development of the Business Model and User Experience for a Pill Dispenser: A Designer Perspective
14. Monitoring Wearable Devices for Elderly People with Dementia: A Review.
15. Mechatronic System for the Promotion of Physical Activity in People with Motor Limitations: First Insights
16. 'Barty' - A Serious Game to Fight Childhood Obesity: First Insights
17. Mechatronic System for the Promotion of Physical Activity in People with Motor Limitations
18. Virtual Application to Prevent Repetitive Strain Injuries in Hands
19. Serious Games Development as a Tool to Prevent Repetitive Strain Injuries in Hands: First Steps
20. The Growing Path in Search of an Industrial Design Identity
21. Focus on process and outcome in footwear design education
22. Regional potter interpretations: Case Study of synergic outcomes in master’s in Design and Product Development
23. Thertact-System: A Virtual Reality Exoskeleton Gait Training Simulator Controlled by Brain-Computer Interface
24. SmartBath: A New Bathing Concept for Disabled People
25. Design(ers) Beyond Industrial. From Dissociation to Reassociation Through Craft
26. Adequacy of Game Scenarios for an Object with Playware Technology to Promote Emotion Recognition in Children with Autism Spectrum Disorder
27. Mechatronic System for the Promotion of Physical Activity in People with Motor Limitations
28. “Barty” - A Serious Game to Fight Childhood Obesity: First Insights
29. Mechatronic System for the Promotion of Physical Activity in People with Motor Limitations: First Insights
30. A Systematic Approach for Energy-Efficient Design of Rolling Bearing Cages
31. Virtual Application to Prevent Repetitive Strain Injuries in Hands
32. A platform toy for children with special educational needs
33. Embodiment Comfort Levels During Motor Imagery Training Combined With Immersive Virtual Reality in a Spinal Cord Injury Patient
34. INVESTIGAÇÃO E DESENVOLVIMENTO DE PROJETOS EM TEMPOS DE PANDEMIA. FUSION - EUROPA CRIATIVA, UM PROJETO EM REALIZAÇÃO NO ONLINE.
35. Ergodesign no contexto da saúde
36. Eventos de design on-line como uma oportunidade pandémica: Lastra’21 um estudo de caso.
37. Embodiment comfort levels during Motor Imagery training combined with immersive Virtual Reality in spinal cord injury: a case report
38. SmartBath: A New Bathing Concept for Disabled People
39. Monetary reward effects in tactile discrimination and neurophysiological activity during use of a tactile stimulation sleeve
40. Contribution of Design in the Developmental Process of External Prosthetic Medical Devices
41. Multimodal visual, auditory, thermal, and tactile feedback during Brain-Machine Interface use by a spinal cord injury patient
42. Monetary reward effects in tactile discrimination and neurophysiological activity during use of a tactile stimulation sleeve
43. Considerações ergonómicas no design de vestuário para seniores – caso de estudo
44. The Conceptual Design of a Mechatronic System to Handle Bedridden Elderly Individuals
45. Virtual application to prevent repetitive strain injuries in hands
46. A Supervised Autonomous Approach for Robot Intervention with Children with Autism Spectrum Disorder
47. 'HugMe': validation of a prototype of an inclusive toy for children
48. A faster and more secure Human blood type determining product - Concept design
49. Contributo do design no processo de desenvolvimento de dispositivos médicos
50. Requirements for the development of medical devices - Caregivers perspectives survey
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