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1. The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic

2. Analysis of player's in-game performance vs rating: Case study of Heroes of Newerth

3. Surveying the Social, Smart and Converged TV Landscape: Where is Television Research Headed?

5. Online Charging Based on Machine Context for M2M Communication in LTE

6. Q-POINT: QoE-Driven Path Optimization Model for Multimedia Services

8. Agent-Based Framework for Personalized Service Provisioning in Converged IP Networks

9. Modeling of a QoS Matching and Optimization Function for Multimedia Services in the NGN

11. End-to-End QoS Signaling for Future Multimedia Services in the NGN

12. Interactive Visualization of Grid Monitoring Data on Multiple Client Platforms

13. SWSD: A P2P-Based System for Service Discovery from a Mobile Terminal

14. Improving Search on WWW.HR Web Directory by Introducing Ontologies

20. A framework for multiuser distributed virtual environments

22. Guest Editorial

25. Analyzing the effect of TCP and server population on massively multiplayer games

26. Why MMORPG players do what they do: relating motivations to action categories

27. ConTEL 2009: the 10th international conference on telecommunications

29. Foreword

37. QoE-Driven Path Optimization Model for Multimedia Services

41. Urban crowd sensing demonstrator: Sense the Zagreb Air

42. Quality Evaluation in Peer-to-Peer IPTV Services

43. Towards QoE-driven Multimedia Service Negotiation and Path Optimization with Software Defined Networking

44. Quality of Experience based optimization of heterogeneous multimedia sessions in IMS

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