94 results on '"Matijasevic, M."'
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2. Dissecting the protocol and network traffic of the OnLive cloud gaming platform
3. Characterization of irradiated single crystals of Fe and Fe–15Cr
4. Effect of Cr on the mechanical properties and microstructure of Fe–Cr model alloys after n-irradiation
5. Behavior of ferritic/martensitic steels after n-irradiation at 200 and 300 °C
6. POS0042 NOTCH 1 INHIBITION INCREASES OSTEOCLAST PROGENITOR ACTIVITY IN THE MOUSE MODEL OF RHEUMATOID ARTHRITIS
7. Corrigendum to: “Cross-layer QoE-driven admission control and resource allocation for adaptive multimedia services in LTE” [J. Netw. Comput. Appl. 46 (2014) 336–351]
8. AB0026 Chemokine signals are critical for homing and enhanced differentiation of circulating osteoclast progenitor cells
9. AB0115 Differently Associated Frequency of B Lymphocyte Subpopulations with Disease Activity in Ankylosing Spondylitis Compared To Rheumatoid Arthritis
10. Changepoint Detection Techniques for VoIP Traffic
11. A Methodological Overview on Anomaly Detection
12. Smart, Social and Converged TV
13. Goodput Analysis of 3G Wireless Networks Supporting m-health Services
14. SAT0553 Correlation of the Frequency and Differentiation Potential of Osteoclast Progenitor Cells with Disease Activity and Response to Therapy in Patients with Rheumatoid Arthritis
15. Surveying the Social, Smart and Converged TV Landscape: Where is Television Research Headed?
16. Guest editorial : Networked virtual environments
17. 5105 POSTER Assessing the Cognitive Function Among the Breast Cancer Patient After Chemotherapy Treatment
18. Online charging in IMS for multimedia services with negotiable QoS requirements based on service agreements
19. Patterns of relapse during adjuvant trastuzumab therapy
20. Severe skin toxicity observed in patients (pts) treated with capecitabine (CAP) and weekly paclitaxel (PACLI) for metastatic breast cancer (MBC)
21. Foreword
22. Project management in research projects
23. Guest editorial - Networked virtual environments
24. Quality of Experience based optimization of heterogeneous multimedia sessions in IMS.
25. A mobility-aware reconfiguration of multimedia sessions for QoS management: Simulation and performance evaluation.
26. MMORPG player behavior model based on player action categories.
27. Simulation based evaluation of dynamic resource allocation for adaptive multimedia services.
28. QoS-enabled IPv6 emulation environment based on the Open IMS Core.
29. Findings of the public consultation on network neutrality in Croatia: Report and analysis.
30. Towards assessment of IPv6 readiness, deployment and transition plans in Croatia.
31. Utility based model for optimized resource allocation for adaptive multimedia services.
32. A QoS negotiation and adaptation framework for multimedia services in NGN.
33. Policy-based charging in IMS for multimedia services with negotiable QoS requirements.
34. Measurement of SIP signaling performance for advanced multimedia services.
35. Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGs.
36. Open Diameter conformance testing.
37. Service composition in IMS: A location based service example.
38. A policy controlled IPv4/IPv6 network emulation environment.
39. A framework for multiuser distributed virtual environments
40. Dynamic QoS negotiation and adaptation for networked virtual reality services.
41. Modeling and design of an adaptive virtual reality service.
42. Virtual-environment-based navigation and control of underwater vehicles
43. Interconnection model for networked virtual reality applications.
44. An example of application of the Intelligent Network Conceptual Model in the LAN environment.
45. Virtual environment testbed for underwater robotics applications.
46. Quality of life and neutropenia in patients with early stage breast cancer: a randomized pilot study comparing additional treatment with mistletoe extract to chemotherapy alone.
47. Virtual environment testbed for autonomous underwater vehicles
48. Control architectures for autonomous underwater vehicles.
49. An example of application of the Intelligent Network Conceptual Model in the LAN environment
50. Modeling and design of an adaptive virtual reality service
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