544 results on '"Massimo Bergamasco"'
Search Results
2. A perspective-based analysis of attachment from prenatal period to second year postnatal life
3. Use of mixed reality for the training of operators of mobile elevating work platforms with the aim of increasing the level of health and safety at work and reducing training costs
4. Closed-Chain Inverse Dynamics for the Biomechanical Analysis of Manual Material Handling Tasks through a Deep Learning Assisted Wearable Sensor Network
5. Virtual Cultural Experiences: the Drivers of Satisfaction
6. Spontaneous eye movements during focused-attention mindfulness meditation.
7. Perceiving Cultural Heritage
8. Serious games for disseminating the knowledge of ancient manuscripts: a case study
9. Novel Magnetic Sensing Approach with Improved Linearity
10. Virtual technologies to enable novel methods of access to library archives
11. Virtual Environments and Interactive Tools to communicate Medical Culture in small museums
12. A Three-Axis Force Sensor for Dual Finger Haptic Interfaces
13. Interactive Visualization of Crowds for the Rescue of Cultural Heritage in Emergency Situations
14. Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autism.
15. A Force-Feedback Exoskeleton for Upper-Limb Rehabilitation in Virtual Reality
16. Spectral parameters modulation and source localization of blink-related alpha and low-beta oscillations differentiate minimally conscious state from vegetative state/unresponsive wakefulness syndrome.
17. Enhancing Archaeological Research Through Immersive Virtual Reality.
18. Modelling and Experimental Evaluation of a Static Balancing Technique for a New Horizontally Mounted 3-UPU Parallel Mechanism
19. PIAZZE REALI E PIAZZE VIRTUALI VISUALIZZAZIONE INTERATTIVA DELLA RICOSTRUZIONE VIRTUALE DI PIAZZE FAMOSE COME STRUMENTO DI CONOSCENZA
20. Virtual hand illusion induced by visuomotor correlations.
21. Virtual Reality Training for Post-Earthquake Rescue Operators.
22. Attachment Theory in an Active Inference Framework: How Does Our Inner Model Take Shape?
23. Efficient Augmented Reality on Low-Power Embedded Systems.
24. Dynamics Modeling of Human-Machine Control Interface for Underwater Teleoperation.
25. The Sailport Project: A Trilateral Approach to the Improvement of Workers' Safety and Health in Ports.
26. A Real-Time Video Stream Stabilization System Using Inertial Sensor.
27. Do Virtual Humans Dream of Digital Sheep?
28. Automatic Creation of a Virtual/Augmented Gallery Based on User Defined Queries on Online Public Repositories.
29. Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums.
30. Automatic inspection of railway carbon strips based on multi-modal visual information.
31. Natural User Interface to Assess Social Skills in Autistic Population.
32. A Virtual Travel in Leonardo's Codex of Flight.
33. Safety Training Using Virtual Reality: A Comparative Approach.
34. Design and Kinematic Optimization of a Novel Underactuated Robotic Hand Exoskeleton.
35. Dynamics modeling of human-machine control interface for underwater teleoperation - ERRATUM.
36. An IMU and RFID-based Navigation System Providing Vibrotactile Feedback for Visually Impaired People.
37. Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups.
38. A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments.
39. The Effect of Emotional Narrative Virtual Environments on User Experience.
40. An Immersive VR Experience to Learn the Craft of Printmaking.
41. A Novel Wearable Haptic Controller for Teleoperating Robotic Platforms.
42. A 6-DOF haptic manipulation system to verify assembly procedures on CAD models.
43. A Low Cost Open-Controller for Interactive Robotic System.
44. A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage.
45. Immersive Technologies and Natural Interaction to Improve Serious Games Engagement.
46. Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games.
47. ADITHO - A Serious Game for Training and Evaluating Medical Ethics Skills.
48. Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars.
49. VR-Based Serious Game Designed for Medical Ethics Training.
50. Closed-Chain Inverse Dynamics for the Biomechanical Analysis of Manual Material Handling Tasks through a Deep Learning Assisted Wearable Sensor Network
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