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1. Epidemiological, Clinical, and Histopathological Features of Breast Cancer in Haiti

2. AI and the Afterlife.

3. Domestic ICTs, Desire and Fetish

5. Whale catches from 19th century shore stations in Western Australia

9. 'What are you Bringing to the Table?': The Something Awful Let’s Play Community as a Serious Leisure Subculture

13. More Than a Gimmick - Digital Tools for Boardgame Play

14. When margins are centres: de-ranging Pitcairn Island’s place in Pacific scholarship

15. Constructing Authentic Spectatorship at an Esports Bar

16. Robot death care: A study of funerary practice

17. Maritime Industry

18. Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games

19. ‘ … One of the Most Severe Duties … ’: Landscapes of Timber-getting at a Former Tasmanian Convict Station

20. The Archaeology of the Convict Probation System: The Labor Landscapes of Port Arthur and the Cascades Probation Station, 1839–55

21. ‘Uninformed and impractical’? The convict probation system and its impact upon the landscape of 1840s Van Diemen’s Land

22. Landscapes of production and punishment: LiDAR and the process of feature identification and analysis at a Tasmanian convict station

23. ‘Don’t mess with my algorithm’: Exploring the relationship between listeners and automated curation and recommendation on music streaming services

24. Automating Digital Afterlives

25. Repopulating Landscapes: Using Offence Data to Recreate Landscapes of Incarceration and Labour at the Port Arthur Penal Station, 1830–1877

26. Managing the consumption of death and digital media: The funeral director as market intermediary

27. Uploading the ancestors: Experiments with digital Buddhist altars in contemporary Japan

28. Whaling and Sealing in Nineteenth-Century Australia

29. The Ethics of Multiplayer Game Design and Community Management

32. Digital Domesticity

33. The People of Solomon

34. Early Port Arthur: Convict Colonization and the Formation of a Penal Station in Van Diemen’s Land 1830–35

35. ‘Death by Twitter’: Understanding false death announcements on social media and the performance of platform cultural capital

36. Apathetic Villagers and the Trolls Who Love Them

37. Landscapes of Production and Punishment: Convict labour in the Australian context

38. Children and Minecraft: A survey of children’s digital play

39. Word Play: A History of Voice Interaction in Digital Games

40. Media, mortality and necro-technologies: Eulogies for dead media

41. The free and unfree settlements of Norfolk Island: an overview of archaeological research

42. Constructing the young child media user in Australia: a discourse analysis of Facebook comments

43. Social Media in the Funeral Industry: On the Digitization of Grief

44. Acute Disseminated Intravascular Coagulation after Oxaliplatin Infusion

45. Reviews

46. 'Adapt or Die'

47. Residues of Death

48. Frame Analysis of Voice Interaction Gameplay

49. Introduction to the Special Issue: The Game is the Message, Selected Articles from the 2018 International DIGRA Conference

50. Introduction to the Special Issue

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