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1. When stuff gets old: Material surface characteristics and the visual perception of material change over time

2. Investigating Human Visual Sensitivity to Binocular Motion-in-Depth for Anti- and De-Correlated Random-Dot Stimuli

3. Learning to use illumination gradients as an unambiguous cue to three dimensional shape.

17. Ambiguity in high definition: Gaze determines physical interpretation of ambiguous rotation even in the absence of a visual context

20. Relative contributions to vergence eye movements of two binocular cues for motion-in-depth

23. Asymmetries between achromatic and chromatic extraction of 3D motion signals

25. Sensitivity to Velocity- and Disparity-Based Cues to Motion-In-Depth With and Without Spared Stereopsis in Binocular Visual Impairment

26. The effect of adherence to spectacle wear on early developing literacy: a longitudinal study based in a large multiethnic city, Bradford, UK

27. A neuroscientific approach to exploring fundamental questions in VR

28. Prevalence of, and risk factors for, presenting visual impairment: findings from a vision screening programme based on UK NSC guidance in a multi-ethnic population

29. Bias effects of short- and long-term color memory for unique objects

31. Basic colour names for 2D samples: effects of presentation media and illuminants

32. Understanding images in biological and computer vision

38. Visualizing the surface of a living human brain

39. The many colours of ‘the dress’

40. Interactions between luminance and colour signals : effects on shape

41. Dynamic range compression by differential zone mapping based on psychophysical experiments

42. Learning to use illumination gradients as an unambiguous cue to three dimensional shape

43. How Do Reliability and Timing Influence Cue-Combinations for Shading and Stereo-Disparity?

44. Realistic visualization of living brain tissue

45. Basic colour names for 2D samples: effects of presentation media and illuminants

46. Real and predicted influence of image manipulations on eye movements during scene recognition

47. Creating physically accurate visual stimuli for free: spectral rendering with RADIANCE

50. Reflecting on a room of one reflectance

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