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255 results on '"Margarida Romero"'

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1. The effects of assessment instruction and test anxiety on divergent components of creative problem-solving tasks

2. Recréer le territoire de l’école par la cocréation de maquettes

3. Introduction to the Special Issue on GaLA Conf 2021

4. Analysing an Interactive Problem-Solving Task Through the Lens of Double Stimulation

5. Teachers’ Creative Behaviors in STEAM Activities With Modular Robotics

6. Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education

8. Computational thinking development through creative programming in higher education

9. The representation of older people playing a digital game in the short film ‘Pony Place’: A semiotic and narratological analysis

10. Computational thinking development and assessment through tabletop escape games

12. An Affordance-Based Framework for the Design and Analysis of Learning Activities in Playful Educational Robotics Contexts

13. Constructive Alignment in Game Design for Learning Activities in Higher Education

14. Developing the collaboration skills using the Serious Game MetaVals

15. Identificación de las dificultades de regulación del tiempo de los estudiantes universitarios en formación a distancia.

16. Serious Games para el desarrollo de las competencias del siglo XXI

17. Teaching Pre-Service Teachers to Integrate Serious Games in the Primary Education Curriculum

18. Individual and collaborative Performance and Level of Certainty in MetaVals

19. Are Online Learners Frustrated with Collaborative Learning Experiences?

20. Quality of E-Learners’ Time and Learning Performance Beyond Quantitative Time-on-Task

37. Co-creativity in real-world problem solving in project-based learning in higher education

38. L’activité de conception comme démarche créative pour la formation des enseignants à l’intégration du numérique dans l’activité d’enseignement-apprentissage

41. Creative intention and persistence in educational robotic

42. Analyse du processus de construction de connaissances dans des activités de programmation à l’école

48. Grille de lecture de la compétence de résolution collaborative de problèmes dans le cadre des activités de robotique pédagogique

49. Cultural historical activity theory, double stimulation, and conflicts of motives in education science: Where have we been? (2012-2021)

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