378 results on '"Mandryk, Regan L."'
Search Results
2. Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games
3. More than Skin Deep: About the Influence of Self-Relevant Avatars on Inhibitory Control
4. How perceived toxicity of gaming communities is associated with social capital, satisfaction of relatedness, and loneliness
5. Understanding Children's Interactions in Synchronous Shared Environments
6. Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic
7. Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games
8. Unpacking Norms, Narratives, and Nourishment: A Feminist HCI Critique on Food Tracking Technologies
9. Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies
10. Games and Play SIG: Connecting Games Research to the Broader HCI Context
11. Novel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024
12. Fighting fair: community perspectives on the fairness of performance enhancement in esports
13. Shocking advantage! Improving digital game performance using non-invasive brain stimulation
14. Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games
15. Fighting fair: community perspectives on the fairness of performance enhancement in esports
16. Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games
17. Fighting fair: community perspectives on the fairness of performance enhancement in esports
18. Individual Control over Exposure to Combat Toxicity in Games
19. Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games
20. Workshop on Understanding and Combating the Problematic Side of Play
21. Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments
22. Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports Performance
23. Prospective Passion and Social Capital within DotA 2 Players
24. If at First You Don’t Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints
25. Gender, Age, and Responsiveness to Cialdini’s Persuasion Strategies
26. Modeling Motivation in a Social Network Game Using Player-Centric Traits and Personality Traits
27. Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Workshop at CHI 2023
28. Games and Play SIG: Connecting Through Social and Playful Technologies
29. Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers
30. Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being
31. SHAI 2023: Workshop on Designing for Safety in Human-AI Interactions
32. Individual Control over Exposure to Combat Toxicity in Games
33. Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments
34. Prospective Passion and Social Capital within DotA 2 Players
35. Workshop on Understanding and Combating the Problematic Side of Play
36. Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Workshop at CHI 2023
37. Workshop on Understanding and Combating the Problematic Side of Play
38. Prospective Passion and Social Capital within DotA 2 Players
39. How perceived toxicity of gaming communities is associated with social capital, satisfaction of relatedness, and loneliness
40. Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Workshop at CHI 2023
41. Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers
42. Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being
43. Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments
44. Designing Games to Discourage Sedentary Behaviour
45. Learning to Measure Influence in a Scientific Social Network
46. “Bad Vibrations”: Sensing Toxicity From In-Game Audio Features
47. 'Bad Vibrations': Sensing Toxicity From In-Game Audio Features
48. Modeling Gender Differences in Healthy Eating Determinants for Persuasive Intervention Design
49. Towards a Data-Driven Approach to Intervention Design: A Predictive Path Model of Healthy Eating Determinants
50. BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.