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1. Concurrent Chemoradiation With or Without Durvalumab in Elderly Patients With Unresectable Stage III NSCLC: Safety and Efficacy

2. Resource-based learning strategies: implications for students and institutions

10. Modelling the ethical priorities influencing decision-making in cybersecurity contexts

21. Subtypes of EGFR- and HER2-Mutant Metastatic NSCLC Influence Response to Immune Checkpoint Inhibitors

22. Representing Morals in Terms of Emotion

23. A Belief-Desire-Intention Model for Narrative Generation

24. Morality Meters and Their Impacts on Moral Choices in Videogames: A Qualitative Study

28. Making moral machines: why we need artificial moral agents

29. Treatment and compliance with virtual reality and anaglyph‐based training programs for convergence insufficiency

33. Concurrent Chemoradiation With or Without Durvalumab in Elderly Patients With Unresectable Stage III NSCLC: Safety and Efficacy

38. The Impact of Social Proof on Moral Decision-Making in Video Games

39. The financial impact of cancer care on renal cancer patients

41. Morality Play: A Model for Developing Games of Moral Expertise

42. Abstract 563: cfDNA-based analysis of minimal residual disease and T-cell receptor clonality as predictors of relapse in stage 3 NSCLC treated with chemoradiotherapy and durvalumab

43. Elderly patients with unresectable stage 3 NSCLC treated with definitive chemoradiation with or without durvalumab: Safety and outcomes

44. Impact of KRAS mutational variant on response to immunotherapy in metastatic NSCLC

45. Playing Around With Morality: Introducing the Special Issue on 'Morality Play'

46. Normative values for a tablet computer-based application to assess chromatic contrast sensitivity

48. Centre for Design Innovation: biennial report 2018

50. Vision training; Comparing a novel virtual reality game of snakes with a conventional clinical therapy

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