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Your search keyword '"Mainetti, R"' showing total 26 results

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26 results on '"Mainetti, R"'

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1. Assessment of Exergames as Treatment and Prevention of Dysgraphia

2. Hand Rehabilitation with Toys with Embedded Sensors

10. Assessment of exergames as treatment and prevention of dysgraphia

11. Exergaming for balance training, transparent monitoring, and social inclusion of community-dwelling elderly

12. Usability and Effects of an Exergame-based Gait Training Program

17. Exergaming for balance training, transparent monitoring, and social inclusion of community-dwelling elderly

18. Assessment of exergames as treatment and prevention of dysgraphia

19. Effectiveness of Serious Games in Improving Genetic Literacy and Genetic Risk Awareness in the General Public: A Pilot Study.

20. Multi-Exergames to Set Targets and Supplement the Intensified Conventional Balance Training in Patients With Stroke: A Randomized Pilot Trial.

21. Hand Rehabilitation and Telemonitoring through Smart Toys.

22. Usability Testing of Two Mini-Games and One Serious Game to Educate People About Genetics.

23. Serious Games for Improving Genetic Literacy and Genetic Risk Awareness in the General Public: Protocol for a Randomized Controlled Trial.

24. Autonomous rehabilitation at stroke patients home for balance and gait: safety, usability and compliance of a virtual reality system.

25. Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study.

26. Usability and Effects of an Exergame-Based Balance Training Program.

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