101 results on '"Magerkurth, Carsten"'
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2. A SemProM Use Case: Tracking & Tracing for Green Logistics and Integrity Control
3. Internet of Things-Aware Process Modeling: Integrating IoT Devices as Business Process Resources
4. IoT Reference Architecture
5. IoT Reference Model
6. Introducing Entity-Based Concepts to Business Process Modeling
7. Intersecting the Architecture of the Internet of Things with the Future Retail Industry
8. Intelligent Privacy Support for Large Public Displays
9. Privacy and Interruptions in Team Awareness Systems
10. Smart Artefacts as Affordances for Awareness in Distributed Teams
11. User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development
12. The Smart Dice Cup: A Radio Controlled Sentient Interaction Device
13. Ambient Displays and Mobile Devices for the Creation of Social Architectural Spaces : Supporting informal communication and social awareness in organisations
14. Computerunterstü tztes Kooperatives Spielen — Die Zukunft des Spieltisches
15. Entwicklung und Evaluation eines alternativen Texteingabesystems für Persönliche Digitale Assistenten
16. 'Metaplan' für die Westentasche: Mobile Computerunterstützung für Kreativitätssitzungen
17. Hybrid gaming environments: keeping the human in the loop within the Internet of things
18. A SemProM Use Case: Tracking & Tracing for Green Logistics and Integrity Control
19. Enhancement of Consumer Support in Retail Scenarios by Utilization of Semantic Product Memories
20. Internet of Things-Aware Process Modeling: Integrating IoT Devices as Business Process Resources
21. Designing smart artifacts for smart environments
22. Information Security at Large Public Displays
23. Intelligent Privacy Support for Large Public Displays
24. Smart Artefacts as Affordances for Awareness in Distributed Teams
25. Leben in einer smarten Umgebung: Ubiquitous-Computing-Szenarien und -Auswirkungen
26. Bridging the physical and digital in pervasive gaming
27. An intelligent user service architecture or networked home environments
28. User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development
29. Managing things and services with semantics: A survey
30. Enterprise integration of smart objects using semantic service descriptions
31. Integration of WSNs into enterprise systems based on semantic physical business entities
32. End-2-end cold chain supervision based on an internet of things architecture
33. PeTRE
34. Towards Real World Aware Enterprise Systems - Reflecting the Quality Information of Physical Resources in Services and Processes
35. Workshop on mobile interaction in retail environments (MIRE)
36. Hybrid gaming environments: keeping the human in the loop within the Internet of things
37. Towards modeling real-world aware business processes
38. Demonstrating the Application of Digital Product Memories in a Carbon Footprint Scenario
39. Liebe Leserinnen und Leser!
40. A component based architecture for distributed, pervasive gaming applications
41. Pervasive games
42. From information design to experience design
43. UbiSoc 2005
44. Augmenting the virtual domain with physical and social elements
45. Ambient agoras
46. Towards modeling real-world aware business processes.
47. Rechnergestützte Brettspiele für die Erlebniswelten der Zukunft (Computer Augmented Tabletop Games for the Experience Worlds of the Future)
48. Privacy and Interruptions in Team Awareness Systems.
49. Intelligent Privacy Support for Large Public Displays.
50. User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development.
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