109 results on '"Mads Haahr"'
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2. The Use of Serious Games in Knowledge- and Skills-Based Digital Counselling: Applications to Trafficking in Persons in the War in Ukraine.
3. Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Education.
4. Evaluating Learning Outcomes and Intrinsic Motivation: A Case Study of DS-Hacker 3D.
5. Educational Video Game for Learning Binary Search Tree.
6. Alice Dali MR: A Mixed Reality Interactive Narrative Experience.
7. On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games.
8. Towards Procedural Generation of Narrative Puzzles for Open World Games.
9. What Really Happened Here? - Dealing with Uncertainty in the Book of Distance: A Critical Historiography Perspective.
10. Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions.
11. A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation.
12. Identification and IDNs in the Metaverse: Who Would We Like to Be?
13. Exploring Classical Music Narratives Through Multimodality in AR/VR Experiences.
14. Who Am I that Acts? The Use of Voice in Virtual Reality Interactive Narratives.
15. Learning Binary Search Trees Through Serious Games.
16. Learning Binary Search Trees through Serious Games based on Analogies.
17. Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review.
18. Honey, I'm Home: An Adventure Game with Procedurally Generated Narrative Puzzles.
19. The Case for Invisibility: Understanding and Improving Agency in Black Mirror's Bandersnatch and Other Interactive Digital Narrative Works.
20. Towards Procedural Generation of Narrative Puzzles for Adventure Games.
21. Card-Based Methods in Interactive Narrative Prototyping.
22. Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror.
23. Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage.
24. Creating Location-Based Augmented-Reality Games for Cultural Heritage.
25. Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage.
26. What Makes a Successful Emergent Narrative: The Case of Crusader Kings II.
27. Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations.
28. Design, implementation and evaluation of audio for a location aware augmented reality game.
29. A Narrative Architecture for Story-Driven Location-Based Mobile Games.
30. Design and evaluation of player experience of a location-based mobile game.
31. Kosmoscope: a seismic observatory.
32. Extending the Event-Based Programming Model to support Sensor-Driven Ubiquitous Computing Applications.
33. Decentralized Clustering In Pure P2P Overlay Networks Using Schelling's Model.
34. Social network analysis for routing in disconnected delay-tolerant MANETs.
35. Ideological Narratives of Play in Tropico 4 and Crusader Kings II.
36. A peer-to-peer reference architecture.
37. On Using Peer Profiles to Create Self-Organizing P2P Networks.
38. A Dynamic Proxy Based Architecture to Support Distributed Java Objects in a Mobile Environment.
39. Filtering and Scalability in the ECO Distributed Event Model.
40. Multi-user Object-Oriented Environments.
41. Supporting CORBA Applications in a Mobile Environment.
42. Procedural Puzzle Generation: A Survey
43. Psychogeography with Jack B. Yeats Art Sounding Gallery: Augmented Reality Locative Experience for Blind People
44. Identification and IDNs in the Metaverse: Who Would We Like to Be?
45. Interfacing Real and Virtual Environments.
46. Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles
47. Personalised, Collaborative Spam Filtering.
48. Where's the Story? Forms of Interactive Narrative in Current Digital Games and Other Digital Forms.
49. Who Am I that Acts? The Use of Voice in Virtual Reality Interactive Narratives
50. Towards a Unified Theory for Interactive Digital Storytelling - Classifying Artifacts: A Workshop at ICIDS 2011.
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