504 results on '"M. Lavalle"'
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2. NASADEM GLOBAL ELEVATION MODEL: METHODS AND PROGRESS
3. Systematic Escape Using Billiard Moves.
4. Virtual Reality in Rehabilitation of Executive Functions in Children (VREALFUN) - Study Protocols for Randomized Control Trials.
5. A mathematical characterization of minimally sufficient robot brains.
6. The cat is out of the bag: the effect of virtual characters and scale cues on physics coherence
7. Bang-Bang Boosting of RRTs.
8. Arithmetic Billiard Paths Revisited: Escaping from a Rectangular Room.
9. Sensor Localization by Few Distance Measurements via the Intersection of Implicit Manifolds.
10. Look-and-Twist: A Simple Selection Method for Virtual and Augmented Reality.
11. Universal Plans: One Action Sequence to Solve Them All!
12. Equivalent Environments and Covering Spaces for Robots.
13. An Internal Model Principle For Robots.
14. From Virtual Reality to the Emerging Discipline of Perception Engineering.
15. Virtual Reality Sickness Reduces Attention During Immersive Experiences.
16. HI-DWA: Human-Influenced Dynamic Window Approach for Shared Control of a Telepresence Robot.
17. Visibility-Inspired Models of Touch Sensors for Navigation.
18. The Limits of Learning and Planning: Minimal Sufficient Information Transition Systems.
19. Leaning-Based Control of an Immersive-Telepresence Robot.
20. Bouncing Robots in Rectilinear Polygons.
21. Unwinding Rotations Improves User Comfort with Immersive Telepresence Robots.
22. Adaptation to Simulated Hypergravity in a Virtual Reality Throwing Task.
23. Augmenting Immersive Telepresence Experience with a Virtual Body.
24. A Mathematical Characterization of Minimally Sufficient Robot Brains.
25. Analysis of User Preferences for Robot Motions in Immersive Telepresence.
26. Information Requirements of Collision-Based Micromanipulation.
27. Comfort and Sickness While Virtually Aboard an Autonomous Telepresence Robot.
28. Complete Path Planning That Simultaneously Optimizes Length and Clearance.
29. Virtual Reality for Robots.
30. The Plausibility Paradox For Scaled-Down Users In Virtual Environments.
31. A Study of Preference and Comfort for Users Immersed in a Telepresence Robot.
32. An Enactivist-Inspired Mathematical Model of Cognition.
33. Bang-Bang Boosting of RRTs.
34. Localization with Few Distance Measurements.
35. The Body Scaling Effect and Its Impact on Physics Plausibility.
36. Sensor Lattices: Structures for Comparing Information Feedback.
37. Efficacy Study on Interactive Mixed Reality (IMR) Software with Sepsis Prevention Medical Education.
38. Human Perception-Optimized Planning for Comfortable VR-Based Telepresence.
39. A Visibility-Based Approach to Computing Nondeterministic Bouncing Strategies.
40. A Hardware and Software Testbed for Underactuated Self-Assembling Robots: Extended Abstract.
41. Defining Preferred and Natural Robot Motions in Immersive Telepresence from a First-Person Perspective.
42. The Plausibility Paradox for Resized Users in Virtual Environments.
43. Assessing Postural Instability and Cybersickness Through Linear and Angular Displacement.
44. A visibility-based approach to computing non-deterministic bouncing strategies.
45. A motion strategy for exploration driven by an automaton activating feedback-based controllers.
46. Periodic trajectories of mobile robots.
47. Monofilament whisker-based mobile robot navigation.
48. Model-Based Retrieval of Forest Parameters From Sentinel-1 Coherence and Backscatter Time Series
49. Optimal Navigation for a Differential Drive Disc Robot: A Game Against the Polygonal Environment.
50. Information Requirements of Collision-Based Micromanipulation.
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