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3,888 results on '"Mänsklig interaktion med IKT"'

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1. Could vote buying be socially desirable? : Exploratory analyses of a ‘failed’ list experiment

2. E-commerce food choice in the west : comparing business-to-consumer, online-to-offline food delivery service, and click and collect

3. Digitala resursers påverkan på delaktighet i lärmiljöer : En studie av högstadieelevers delaktighet

4. Authenticity Governance and the Market for Social Media Engagements : The Shaping of Disinformation at the Peripheries of Platform Ecosystems

5. Minecraft and Super Mario as enacted in a preschool setting : Children's engagements with digital popular culture beyond player-interface-screen ecologies

6. Feasibility of an eye-gaze technology intervention for students with severe motor and communication difficulties in Taiwan

8. A Simulation Game Approach for Improving Access to Specialized Healthcare Services in Sweden

9. Teachers’ Perspectives on Using Technology to Enhance Pupil Participation

10. Svenska bilförares användning av navigationstjänster : en förstudie

11. 'Someone has taken all my tiaras' : pre-teen girls' emotional engagements with controversial online behaviors

12. Mobile phones and moral order : Children's appropriation of and accounting for digital media rules in schools

13. Encouraging social interactions for gym goers using gamification techniques

14. Investigating the design features for cognitive support in mass casualty triage : Developing a design for a cognitive tool to support decision-making

15. The Impact of Web Accessibility Overlays on the Usability and User Experience for People with Permanent Visual Impairments

16. Play Agents : Expanding possibilities, and inspiring purpose in play.

17. On the Use of Generative AI for Literature Reviews : an Exploration of Tools and Techniques

18. Co-Designing a Digital Platform for Speech Sound Disorder Assessment : Addressing Phonological Awareness and Speech Perception in Swedish-Speaking Populations

19. Gamification for Community Involvement

20. Cleared for Takeoff

21. Organic Software : The new compass to navigate the relationship between human, nature and technology

22. Navigating automated futures : A Framework for Playing and Learning with Imaginaries, Interactions, and Impact

23. How Can XR Enhance Collaboration with CAD/CAE Tools in Remote Design Reviews?

24. School Health Services’ Use of Information and Communication Technologies in Interorganizational Collaboration Regarding Students With Mental Illness : A Scoping Review

25. Sex differences in vocal behavior in virtual rooms compared to real rooms

26. On current limitations of online eye-tracking to study the visual processing of source code

27. Saccadic Eye Movements and Search Task Difficulty as Basis of Modelling User Knowledge in Information Seeking

28. Foreword

29. The effects of various auditory takeover requests : A simulated driving study considering the modality of non-driving-related tasks

30. Designing AI for decision making : The importance of trust, control and explainability within a government agency

31. Power Spin : Hand-cranking to power mobile phones during emergencies in Sri Lanka

32. Altmetri : Ett möjligt hjälpmedel för källkritiska bedömningar på gymnasiet

33. Operationalizing UX Practices : Embedding Accessibility into Agile B2B Software Development

34. Intentional Spaces : As AI understands more of the physical world, it enables us to make sense of our surroundings in new and easier ways.

35. Exploring the Ethics of Generative AI within Humanitarian Organisations in Geneva

36. The Digital Gaze: Exploring Virtual Eye Contact in an Online Psychotherapy-Aligned Setting

37. Rollernas påverkan i ett megaspel om energisystemet : En undersökning av deltagarnas perspektiv

38. Algorithmic Management for Worker Wellbeing and Motivation : Developing SDT-Based Design Guidelines for Retail Environments

39. Beyond Job Listings: Enhancing Job Recommendation System : Ledigajobb.se as case-study

40. EXPLORING THE POTENTIAL OF AR AUDIOBOOKS : A study from the perspective of audiobook industry professionals

42. From Flickering Fingers to Smooth Scrolling

43. Exploring the use of consumer health applications in healthcare : Perspectives from Healthcare Professionals

44. Strength in Solitude : Exploring Social Support for Single Parenthood through Reddit

45. Hello Trivia Friend: Understanding Human-Agent Dynamics Through Design Provocation

46. Serious Games for Engagement and Health : Enhancing 'Sök och Hitta' to Prevent Cognitive Impairments

47. It’s smart, but you know, it lacks that human touch! : Exploring and designing for dynamic user control in AI-driven automated systems

48. EMO RETAIL AI : Consumer Attitudes on Retail AI Emotion Recognition Systems

49. Reimagining Mood Boards for Inspiration : An Exploration of Mood Boards that Support Creativity in Mixed Reality with AI

50. Unpacking a Hierarchy of Trust : The Impacts of Trust in Mediating User Experiences with AI Avatar Technology

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