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1. LaserSVG: Responsive Laser-Cutter Templates

4. Fortune Nets for Fortunettes: Formal, Petri Nets-Based, Engineering of Feedforward for GUI Widgets

6. Towards Tool-Support for Robot-Assisted Product Creation in Fab Labs

9. Coaching Compliance: A Tool for Personalized e-Coaching in Cardiac Rehabilitation

10. Capturing Design Decision Rationale with Decision Cards

15. Helaba: A System to Highlight Design Rationale in Collaborative Design Processes

16. Proxemic Flow: Dynamic Peripheral Floor Visualizations for Revealing and Mediating Large Surface Interactions

17. Gestu-Wan - An Intelligible Mid-Air Gesture Guidance System for Walk-up-and-Use Displays

18. Understanding Complex Environments with the Feedforward Torch

19. A Prototype-Driven Development Process for Context-Aware User Interfaces

20. High-Level Modeling of Multi-user Interactive Applications

23. Bro-cam: Improving Game Experience with Empathic Feedback Using Posture Tracking

24. Work-a-Pose: Ergonomic Feedback and Posture Improvement Interfaces for Long-Term Sustainable Work

25. De impact van een incrementele en iteratieve onderwijsmethode op het leerproces en de motivatie van studenten

27. Putting Dementia into Context : A Selective Literature Review of Assistive Applications for Users with Dementia and Their Caregivers

30. User Driven Evolution of User Interface Models – The FLEPR Approach

31. Exploring the Design Space for Situated Glyphs to Support Dynamic Work Environments

32. User Modeling Approaches towards Adaptation of Users’ Roles to Improve Group Interaction in Collaborative 3D Games

34. Geo-Social Interaction: Context-Aware Help in Large Scale Public Spaces

35. Dazed and Confused Considered Normal: An Approach to Create Interactive Systems for People with Dementia

37. Human-Centered Engineering Of Interactive Systems With The User Interface Markup Language

38. I Bet You Look Good on the Wall: Making the Invisible Computer Visible

39. Photo-Based User Interfaces: Picture It, Tag It, Use It

40. Get Your Requirements Straight: Storyboarding Revisited

41. The Five Commandments of Activity-Aware Ubiquitous Computing Applications

42. Ambient Compass: One Approach to Model Spatial Relations

43. Supporting Multidisciplinary Teams and Early Design Stages Using Storyboards

46. ReWiRe: Designing Reactive Systems for Pervasive Environments

47. Toward Multi-disciplinary Model-Based (Re)Design of Sustainable User Interfaces

48. Service-Interaction Descriptions: Augmenting Services with User Interface Models

49. MuiCSer: A Process Framework for Multi-disciplinary User-Centred Software Engineering Processes

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