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Your search keyword '"Lundell, Jens"' showing total 47 results

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47 results on '"Lundell, Jens"'

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1. A Riemannian Framework for Learning Reduced-order Lagrangian Dynamics

2. DexDiffuser: Generating Dexterous Grasps with Diffusion Models

3. CAPGrasp: An $\mathbb{R}^3\times \text{SO(2)-equivariant}$ Continuous Approach-Constrained Generative Grasp Sampler

4. Enabling Robot Manipulation of Soft and Rigid Objects with Vision-based Tactile Sensors

5. GoNet: An Approach-Constrained Generative Grasp Sampling Network

6. Constrained Generative Sampling of 6-DoF Grasps

7. A Novel Simulation-Based Quality Metric for Evaluating Grasps on 3D Deformable Objects

8. Active Visuo-Haptic Object Shape Completion

9. Deformation-Aware Data-Driven Grasp Synthesis

10. Towards synthesizing grasps for 3D deformable objects with physics-based simulation

11. DDGC: Generative Deep Dexterous Grasping in Clutter

12. Multi-FinGAN: Generative Coarse-To-Fine Sampling of Multi-Finger Grasps

13. POMDP Manipulation Planning under Object Composition Uncertainty

14. Safe Grasping with a Force Controlled Soft Robotic Hand

15. Beyond Top-Grasps Through Scene Completion

16. Robust Grasp Planning Over Uncertain Shape Completions

17. Safe-To-Explore State Spaces: Ensuring Safe Exploration in Policy Search with Hierarchical Task Optimization

18. Deep Network Uncertainty Maps for Indoor Navigation

19. Imitating Human Search Strategies for Assembly

20. Hallucinating robots: Inferring Obstacle Distances from Partial Laser Measurements

22. Generalizing Movement Primitives to New Situations

25. POMDP Planning Under Object Composition Uncertainty

31. Multi-FinGAN: generative coarse-to-fine sampling of multi-finger grasps

32. Multi-FinGAN: Generative coarse-to-fine sampling of multi-finger grasps

34. The Ozone Monitoring Instrument

37. Active Shape Completion Using Tactile Glances

41. Learning Search Strategies from Human Demonstration for Robotic Assembly Tasks

42. Guided policy search for a lightweight industrial robot arm

43. Inferring Depth Maps from 2-Dimensional Laser Ranging Data in a Simulated Environment

46. Dynamic movement primitives andreinforcement learning for adapting alearned skill

47. Dynamic movement primitives and reinforcement learning for adapting a learned skill

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