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Your search keyword '"Luimula M"' showing total 25 results

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1. Effects of a home-based, exergaming intervention on physical function and pain after total knee replacement in older adults:a randomised controlled trial

2. Movement characteristics during customized exergames after total knee replacement in older adults

3. Effectiveness of gamification in knee replacement rehabilitation:protocol for a randomized controlled trial with a qualitative approach

4. Gaming for health across various areas of life

7. Fostering communication between the elderly and the youth with social games

9. Development and evaluation of the location-aware platform:main characteristics in adaptable location-aware systems

16. Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan

17. Investigating the Finnish Elderly People’s Attitudes and Motivation towards Digital Game-Based Physical Exercises

19. Effects of a home-based, exergaming intervention on physical function and pain after total knee replacement in older adults: a randomised controlled trial.

20. Effectiveness of Gamification in Knee Replacement Rehabilitation: Protocol for a Randomized Controlled Trial With a Qualitative Approach.

21. Movement characteristics during customized exergames after total knee replacement in older adults.

22. Differential interactions of age and sleep deprivation in driving and spatial perception by male drivers in a virtual reality environment.

23. ExerSense: Physical Exercise Recognition and Counting Algorithm from Wearables Robust to Positioning.

24. The right-side perceptual bias in aging determined in a laboratory setting and during a virtual driving task.

25. Exergames Designed for Older Adults: A Pilot Evaluation on Psychosocial Well-Being.

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