168 results on '"Lugrin, Birgit"'
Search Results
2. Integration of a social robot and gamification in adult learning and effects on motivation, engagement and performance
3. Uli-RL: A Real-World Deep Reinforcement Learning Pedagogical Agent for Children
4. Integrating sound effects and background music in Robotic storytelling – A series of online studies across different story genres
5. Virtuelle Realität und sozial interaktive Agenten
6. Who Would You Rather Ask for Help? A Comparison Between Two Chatbot Personalities in Information Management
7. Culture in Social Robots for Education
8. A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum
9. A Theory Based Adaptive Pedagogical Agent in a Reading App for Primary Students - A User Study
10. Don’t Touch This! - Investigating the Potential of Visualizing Touched Surfaces on the Consideration of Behavior Change
11. Towards Adaptive Robotic Tutors in Universities: A Field Study
12. Improving word reading skills of low‐skilled readers: An intervention combining a syllable‐based approach with digital game‐based features
13. Preface
14. Challenge Discussion on Socially Interactive Agents: Considerations on Social Interaction, Computational Architectures, Evaluation, and Ethics
15. Adaptive Systems for Multicultural and Ageing Societies
16. Internalisation of Situational Motivation in an E-Learning Scenario Using Gamification
17. (Expressive) Social Robot or Tablet? – On the Benefits of Embodiment and Non-verbal Expressivity of the Interface for a Smart Environment
18. Social robots and gamification for technology supported learning: An empirical study on engagement and motivation
19. The emotional robotic storyteller: On the influence of affect congruency on narrative transportation, robot perception, and persuasion
20. A Theory Based Adaptive Pedagogical Agent in a Reading App for Primary Students - A User Study
21. Don’t Touch This! - Investigating the Potential of Visualizing Touched Surfaces on the Consideration of Behavior Change
22. Modeling and Evaluating Emotion, Contextual Head Movement and Voices for a Social Robot Storyteller
23. Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes
24. Culture for Socially Interactive Agents
25. Introduction to Socially Interactive Agents
26. Identifying Social Context Factors Relevant for a Robotic Elderly Assistant
27. Combining Emotional Gestures, Sound Effects, and Background Music for Robotic Storytelling - Effects on Storytelling Experience, Emotion Induction, and Robot Perception.
28. Combining a Data-Driven and a Theory-Based Approach to Generate Culture-Dependent Behaviours for Virtual Characters
29. Female Robots as Role-Models? - The Influence of Robot Gender and Learning Materials on Learning Success
30. Sozial interagierende Roboter in der Pflege
31. Smart substitutional reality: Integrating the smart home into virtual reality
32. Towards Adaptive Robotic Tutors in Universities: A Field Study
33. Towards an Adaptive Pedagogical Agent in a Reading Intervention Using Reinforcement Learning
34. A System for Building Wizard-of-Oz-based Interactive Scenarios with Mixed-Cultural Intelligent Virtual Agents
35. Behavioural Adaptation Towards Foreign Virtual Agents in VR - the Impact of Non-Native Speech
36. Posture Parameters for Personality-Enhanced Virtual Audiences
37. Generating Social Contexts with Virtual Agents to Foster Interruptibility Research for Socially Interactive Agents
38. PePUT: A Unity Toolkit for the Social Robot Pepper
39. Pepper on the Job: Applying Social Robots in Employee Training
40. There Once Was a Robot Storyteller: Measuring the Effects of Emotion and Non-verbal Behaviour
41. Scaffolding of motivation in learning using a social robot
42. Investigating Politeness Strategies and Their Persuasiveness for a Robotic Elderly Assistant
43. The Influence of a Social Robot’s Persona on How it is Perceived and Accepted by Elderly Users
44. Identifying Social Context Factors Relevant for a Robotic Elderly Assistant
45. Games are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventional Training
46. Using a Social Robot as a Hotel Assessment Tool
47. The NarRobot Plugin - Connecting the Social Robot Reeti to the Unity Game Engine
48. Combining a Data-Driven and a Theory-Based Approach to Generate Culture-Dependent Behaviours for Virtual Characters
49. The Influence of Visible Cables and Story Content on Perceived Autonomy in Social Human–Robot Interaction
50. Mixed-Cultural Speech for Intelligent Virtual Agents - the Impact of Different Non-Native Accents Using Natural or Synthetic Speech in the English Language
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