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49 results on '"Ludden, Geke D. S."'

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1. From a Morning Forest to a Sunset Beach: Understanding Visual Experiences and the Roles of Personal Characteristics for Designing Relaxing Digital Nature.

4. A Mobile App Adopting an Identity Focus to Promote Physical Activity (MoveDaily): Iterative Design Study

8. ‘This Is Your Life!’ : The Design of a Positive Psychology Intervention Using Metaphor to Motivate

9. A Multi-touch Tool for Co-creation

17. A mobile self-control training app to improve self-control and physical activity in people with severe mental illness: Protocol for two single-case experiment designs (Preprint)

24. The AIR model (Activities, Internal world, Relationships): a pragmatic framework for evaluating co-design

25. Surprises Elicited by Products Incorporating Visual - Tactual Incongruities

26. The concept and components of engagement in different domains applied to eHealth: a systematic scoping review

27. Editorial Notes

29. Beyond R2D2

32. The potential of design for behaviour change to foster the transition to a circular economy

37. Types of Embodiment in Design: The Embodied Foundations of Meaning and Affect in Product Design.

39. Beyond Surprise: A Longitudinal Study on the Experience of Visual-Tactual Incongruities in Products.

40. Should Mary Smell Like Biscuit? Investigating Scents in Product Design.

41. Surprising the Senses.

42. How to Increase Reach and Adherence of Web-Based Interventions: A Design Research Viewpoint.

43. Macro-engagement in mHealth: Exploring user engagement beyond the screen.

44. A Mobile Self-control Training App to Improve Self-control and Physical Activity in People With Severe Mental Illness: Protocol for 2 Single-Case Experimental Designs.

45. The Role of Compassionate Technology in Blended and Digital Mental Health Interventions: Systematic Scoping Review.

46. This is Me: Evaluation of a boardgame to promote social engagement, wellbeing and agency in people with dementia through mindful life-storytelling.

47. Evaluating value mediation in patients with chronic low-back pain using virtual reality: contributions for empirical research in Value Sensitive Design.

48. Environmental design for dementia care - towards more meaningful experiences through design.

49. A Theoretical Framework and Conceptual Design for Engaging Children in Therapy at Home-The Design of a Wearable Breathing Trainer.

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