Search

Your search keyword '"Lopez-Fernandez O"' showing total 77 results

Search Constraints

Start Over You searched for: Author "Lopez-Fernandez O" Remove constraint Author: "Lopez-Fernandez O"
77 results on '"Lopez-Fernandez O"'

Search Results

2. Problematic internet use among adults:a cross-cultural study in 15 countries

7. The Potential Interaction Between Time Perception and Gaming: A Narrative Review

8. The arousing and attentional effects of facial expressions on time perception: a systematic review

10. Determination of polyphenols using liquid chromatography–tandem mass spectrometry technique (LC–MS/MS): A review

11. The Empirical Analysis of Non-problematic Video Gaming and Cognitive Skills: A Systematic Review

12. The experimental analysis of problematic video gaming and cognitive skills: A systematic review

13. Female gaming, gaming addiction, and the role of women within gaming culture

14. Problematic gaming behavior among Finnish junior high school students:relation to socio-demographics and gaming behavior characteristics

15. Mobile gaming and problematic smartphone use:a comparative study between Belgium and Finland

16. Including Gaming Disorder in the ICD-11: The Need to Do so from a Clinical and Public Health Perspective

17. How Has Internet Addiction Research Evolved Since the Advent of Internet Gaming Disorder? An Overview of Cyberaddictions from a Psychological Perspective

18. Measurement invariance of the short version of the problematic mobile phone use questionnaire (PMPUQ-SV) across eight languages

19. Problematic gaming exists and is an example of disordered gaming

20. Measuring mobile phone dependence in Spanish and Greek high school students using a short scale: Validating both adaptations

21. Self-reported dependence on mobile phones in young adults:a European cross-cultural empirical survey

22. Validation in clinical population of the Problematic Internet Entertainment Use Scale for Adults (PIEUSAd)

23. Diferencias psicopatológicas en mujeres con Dependencia Emocional con y sin uso de sustancias ilegales comórbido

24. Cross-cultural research in internet addiction: a systematic review

27. Internet addiction and problematic Internet use: A systematic review of clinical research

33. A feasibility study of a Smart screening tool for people at risk of mental health issues: Response rate, and sociodemographic and clinical factors.

34. The Electronic Mental Wellness Tool as a Self-Administered Brief Screening Instrument for Mental Disorders in the General Spanish Population during the Post-COVID-19 Era.

35. Problematic Internet Use among Adults: A Cross-Cultural Study in 15 Countries.

36. What the grey literature can contribute to addictive behaviour disorder classification •.

38. The Role of Shared Decision-Making in Personalised Medicine: Opening the Debate.

39. To Be or Not to Be a Female Gamer: A Qualitative Exploration of Female Gamer Identity.

40. Perceptions Underlying Addictive Technology Use Patterns: Insights for Cognitive-Behavioural Therapy.

41. Difficulties in Establishing "Truth" Conditions in the Assessment of Addictive Smartphone Use in Young Adults.

42. The SARS-CoV-2 first wave impact in the acute inflammatory surgical pathologies.

43. Raising Spanish Children With an Antisocial Tendency: Do We Know What the Optimal Parenting Style Is?

44. Towards an Open Medical School without Checkerboards during the COVID-19 Pandemic: How to Flexibly Self-Manage General Surgery Practices in Hospitals?

45. Emerging Health and Education Issues Related to Internet Technologies and Addictive Problems.

46. Considering existing classic and contemporary proposals for preventing online addiction problems: Some old recipes for new problems. •.

47. Preventing Harmful Internet Use-Related Addiction Problems in Europe: A Literature Review and Policy Options.

48. Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review.

49. Cross-Cultural Validation of the Compulsive Internet Use Scale in Four Forms and Eight Languages.

50. Measuring Female Gaming: Gamer Profile, Predictors, Prevalence, and Characteristics From Psychological and Gender Perspectives.

Catalog

Books, media, physical & digital resources