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1. التعزيز الوظيفي وانعكاسه علىأنظمةاملنتجاتالصناعية.

2. The Proper Legal System to Protection of Websites and Softwares Look and Feel

4. Fuzzy Spreadsheet: Understanding and Exploring Uncertainties in Tabular Calculations

5. Remote rituals in virtual courts

6. The chalice (or, how to occult yourself, gender-wise): An affective exploration of ‘teaching about gender diversity’

7. IMPACT OF THE VIRTUAL REALITY MIRROR IN INDIAN RETAIL STORES

8. The Role of Visual Effects: An E-Commerce Perspective on the Nigerian Arts and Crafts

9. Designing the marketspace for millennials: fun, functionality or risk?

10. Akasha: Custom Application to Support Elementary Geometry Learning First-Grade Children in Colombia

11. Customizable Operation Center for Smart Security Management

12. A Multi-layered Data Preparation Model for Health Information in Sudan

13. The Characters (Χαρακτῆρες) of the Glagolitic Alphabet: New Light on an Old Puzzle

14. What Does Reflection Look and Feel Like for International Students?

15. Designing the Future: Past and Future Trajectories for Design Innovation Research

16. What matters to me - a web-based preference elicitation tool for clients in long-term care

17. Effect of Information Architecture on the Usability of a University Website

18. Styling Your GUIs

19. De fysieke werkplek als bron voor mentale gezondheid - Een systematische scoping review

20. Heterogeneous Effects of Software Patches in a Multiplayer Online Battle Arena Game

21. Shortening Feedback Loops in a Live Game Development Environment

22. Prototype of Force Feedback Tool for Mixed Reality Applications

23. Sensing Textures

24. Teaching Design by Contract using Snap!

25. Aesthetic of friction for exercising motivation: a prototyping journey

27. Fashioning decolonization: telling stories of Canadian Indigenous women through fashion hacking

28. Understanding Just Sustainabilities from Within

29. Immersion, Flow and Usability in video games

30. The Case for 'Weird Social' in VR/XR

31. ADVENT OF AUGMENTED REALITY EXPERIENCE IN RETAIL AND ONLINE SHOPPING AND ITS INFLUENCING SIGNIFICANCE IN FUTURE

32. Designing the imagery on image maps – how far can we take it?

33. Metric-centered and technology-independent architectural views for software comprehension

34. Evaluating Triple P Online: A Digital Parent Training Program for Child Behavior Problems

35. Can micro interactions in user interfaces affect their perceived usability?

36. On the Detection of Structural Aesthetic Defects of Android Mobile User Interfaces with a Metrics-based Tool

37. The Romance of Form

38. Advanced Interactive Style Guide for Design Consistency

39. Regular Expressions: Introduction

40. Implementation of Kansei Engineering to Develop a Framework to Retain Ethnicity of Indian Handloom Products

41. An Augmented Reality Application to Teach Human Anatomy to Secondary School Students

42. Automated Fake News Detection Using Computational Forensic Linguistics

43. Using the visuo-haptic illusion to perceive and manipulate different virtual objects in augmented reality

44. 'Without That Detail, I’m Not Coming': The Perspectives of Students with Disabilities on Accessibility Information Provided on Academic Library Websites

45. Tending to an Overgrown Garden

46. Why do imagery and perception look and feel so different?

48. A Shoulder-Surfing Resistant Colour Image-based Authentication Method Using Human Vision Perception with Spatial Frequency

49. Look and feel: graphics

50. The AI-teration Method and the Role of AI in Architectural Design

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