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7. Integrating Augmented Reality into Inquiry-Based Learning Approach in Primary Science Classrooms

9. Tools and Approaches for Integrating Computational Thinking and Mathematics: A Scoping Review of Current Empirical Studies

10. Impact of Cultural Diversity on Students' Learning Behavioral Patterns in Open and Online Courses: A Lag Sequential Analysis Approach

11. Developing Rural Chinese Children's Computational Thinking through ­Game-Based Learning and Parental Involvement

15. Investigating Working Adults' Intentions to Participate in Microlearning Using the Decomposed Theory of Planned Behaviour

16. How University Students Negotiate Cognitive-Social Interactions and Leverage Cognitive Tools for Mobile Peer Tutoring

18. Using Grey-Based Mathematical Equations of Decision-Making as Teaching Scaffolds: From an Unplugged Computational Thinking Activity to Computer Programming

24. A Critical Review of Literature on 'Unplugged' Pedagogies in K-12 Computer Science and Computational Thinking Education

25. From hype to insight: Exploring ChatGPT's early footprint in education via altmetrics and bibliometrics.

29. Design and Implementation of the Boundary Activity Based Learning (BABL) Principle in Science Inquiry: An Exploratory Study

30. Teacher's Perceptions and Readiness to Teach Coding Skills: A Comparative Study between Finland, Mainland China, Singapore, Taiwan, and South Korea

31. IDC Theory: Interest and the Interest Loop

32. IDC Theory: Habit and the Habit Loop

33. ICT in Education and Implications for the Belt and Road Initiative. Lecture Notes in Educational Technology

34. Principled Practical Knowledge in Bridging Practical and Reflective Experiential Learning: Case Studies of Teachers' Professional Development

40. IDC Theory: Creation and the Creation Loop

41. Charting the uncertain future of AI and education: promises, challenges and opportunities.

42. Exploring students' learning performance in computer‐supported collaborative learning environment during and after pandemic: Cognition and interaction.

47. Transforming Education in a Primary School: A Case Study

48. A Collaborative Cross Number Puzzle Game to Enhance Elementary Students' Arithmetic Skills

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