552 results on '"Looi, Chee‐Kit"'
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2. Transcending the Dualities in Digital Education: A Case Study of Singapore
3. Exploring Computational Thinking in the Context of Mathematics Learning in Secondary Schools: Dispositions, Engagement and Learning Performance
4. Pathways of Computing Education: Formal and Informal Approaches
5. Block-based versus text-based programming: a comparison of learners’ programming behaviors, computational thinking skills and attitudes toward programming
6. Artificial Intelligence in Science Education (2013–2023): Research Trends in Ten Years
7. Integrating Augmented Reality into Inquiry-Based Learning Approach in Primary Science Classrooms
8. Guest Editorial : Creating Computational Thinkers for the Artificial Intelligence Era—Catalyzing the Process through Educational Technology
9. Tools and Approaches for Integrating Computational Thinking and Mathematics: A Scoping Review of Current Empirical Studies
10. Impact of Cultural Diversity on Students' Learning Behavioral Patterns in Open and Online Courses: A Lag Sequential Analysis Approach
11. Developing Rural Chinese Children's Computational Thinking through Game-Based Learning and Parental Involvement
12. A systematic review of Drone integrated STEM education at secondary schools (2005–2023): Trends, pedagogies, and learning outcomes
13. Affordances of Computational Thinking Activities in the Development of Spatial Reasoning
14. Man–Machine Partnership to Support Remote Peer Tutoring—Psychological, Pedagogical, and Technological Considerations for the Development of a Mobile Application
15. Investigating Working Adults' Intentions to Participate in Microlearning Using the Decomposed Theory of Planned Behaviour
16. How University Students Negotiate Cognitive-Social Interactions and Leverage Cognitive Tools for Mobile Peer Tutoring
17. Towards a comprehensive perspective to making learning a part of life: a response to Fischer et al.'s contribution
18. Using Grey-Based Mathematical Equations of Decision-Making as Teaching Scaffolds: From an Unplugged Computational Thinking Activity to Computer Programming
19. Correction to: Exploring Computational Thinking in the Context of Mathematics Learning in Secondary Schools: Dispositions, Engagement and Learning Performance
20. Seamless Hybrid Science Learning: Streamlining the Techno-Pedagogical Designs for Wider Diffusion
21. Explorations of two approaches to learning CT in a game environment for elementary school students
22. Moving with Times: Singapore’s Evolutionary Trajectory in Integrating Technology in Education
23. Diversity and Collaboration: A Synthesis of Differentiated Development of ICT Education
24. A Critical Review of Literature on 'Unplugged' Pedagogies in K-12 Computer Science and Computational Thinking Education
25. From hype to insight: Exploring ChatGPT's early footprint in education via altmetrics and bibliometrics.
26. Investigation 13. The Singapore Experience: Synergy of National Policy, Classroom Practice, and Design Research
27. Crisis and Opportunity: Transforming Teachers From Curriculum Deliverers to Designers of Learning
28. Mapping primary students’ mobile collaborative inquiry-based learning behaviours in science collaborative problem solving via learning analytics
29. Design and Implementation of the Boundary Activity Based Learning (BABL) Principle in Science Inquiry: An Exploratory Study
30. Teacher's Perceptions and Readiness to Teach Coding Skills: A Comparative Study between Finland, Mainland China, Singapore, Taiwan, and South Korea
31. IDC Theory: Interest and the Interest Loop
32. IDC Theory: Habit and the Habit Loop
33. ICT in Education and Implications for the Belt and Road Initiative. Lecture Notes in Educational Technology
34. Principled Practical Knowledge in Bridging Practical and Reflective Experiential Learning: Case Studies of Teachers' Professional Development
35. An Inspiration from Border Crossing: Principle of Boundary Activity for Integrating Learning in the Formal and Informal Spaces
36. The Conceptual Niche of Seamless Learning: An Invitation to Dialogue
37. Exploring the impact of gamification on students’ academic performance: A comprehensive meta‐analysis of studies from the year 2008 to 2023
38. Learning number patterns through computational thinking activities: A Rasch model analysis
39. Assessing computational thinking abilities among Singapore secondary students: a Rasch model measurement analysis
40. IDC Theory: Creation and the Creation Loop
41. Charting the uncertain future of AI and education: promises, challenges and opportunities.
42. Exploring students' learning performance in computer‐supported collaborative learning environment during and after pandemic: Cognition and interaction.
43. Review of Augmented Reality in Education: Situated Learning with Digital and Non-digital Resources
44. Educational Policy and Implementation of Computational Thinking and Programming: Case Study of Singapore
45. Exploring group interactions in synchronous mobile computer-supported learning activities
46. Development and validation of a blended learning perception scale for higher vocational students
47. Transforming Education in a Primary School: A Case Study
48. A Collaborative Cross Number Puzzle Game to Enhance Elementary Students' Arithmetic Skills
49. Computational Thinking in Mathematics: To be or not to be, that is the question
50. Authentic Learning of Primary School Science in a Seamless Learning Environment: A Meta-Evaluation of the Learning Design
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