30 results on '"Linden, Tanya"'
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2. Exploring the impact of smartphone dependency on real-life recreational activities: A theory of planned behaviour study
3. Adapting to the new normal: Understanding the impact of COVID-19 on technology usage and human behaviour
4. Digital Technologies: Students' Expectations and Experiences during Their Transition from High School to University
5. Digital Platforms to Support Feedback Processing in Aged Care Homes: Friend or Foe?
6. STEM Programs at Primary School: Teachers Views and Concerns About Teaching 'Digital Technologies'
7. Teaching High School Students Artificial Intelligence by Programming Chatbots
8. Back to School: An Examination of Teachers’ Knowledge and Understanding of Entrepreneurship Education
9. Validation of a modified problematic use of mobile phones scale to examine problematic smartphone use and dependence
10. Digital Platforms to Support Feedback Processing in Aged Care Homes: Friend or Foe?
11. Adults’ perspectives on smartphone usage and dependency in Australia
12. Examining the effects of the COVID-19 pandemic on technology-enabled social interactions
13. Scrum-Based Learning Environment: Fostering Self-Regulated Learning
14. Schools Students Performance with Artificial Intelligence Machine Learning: Features Taxonomy, Methods and Evaluation
15. Environmental Risk Assessment in Community Care: A Scoping Review.
16. Application of Hermeneutics to Studying an Experience Mining Process
17. Digital technologies: students’ expectations and experiences during their transition from high school to university
18. University Students’ Experiences and Reflections of Technology in Their Transition to Online Learning during the Global Pandemic
19. Engaging Primary Girls in STEM: Best practice implementation, innovations, and gaps in Victorian classrooms
20. Tell Touch – A digital health intervention for the Aged Care Sector: An evaluation pilot
21. A hermeneutic analysis of critical success factors for Enterprise Systems implementation by SMEs
22. Learning Systems Design with UML and Patterns
23. Can web design methodologies (actually) help practitioners?
24. Creating Visualizations from Multimedia Building Blocks: A Simple Approach to Teaching Programming Concepts
25. Capturing best practices in web development
26. Application of grounded theory to exploring multimedia design practices
27. A Hermeneutic Study of Pattern Mining as a Knowledge Creation Process: Exploring Multimedia Design Practices
28. Exploring reuse spaces of web services and contents
29. Application of Hermeneutics to Studying An Experience Mining Process
30. CAPTURING BEST PRACTICES IN WEB DEVELOPMENT.
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