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2. Introduction to Everyday Virtual and Augmented Reality

3. Directions for 3D User Interface Research from Consumer VR Games

5. Using Virtual Reality to Enhance Food Technology Education

10. Conceptualizing Fidelity for HCI in Applied Gaming

18. Privacy threats of behaviour identity detection in VR.

26. First insights in perception of feet and lower-body stimuli for proximity and collision feedback in 3D user interfaces

28. VRhook: A Data Collection Tool for VR Motion Sickness Research

36. Ātea Presence— Enabling Virtual Storytelling, Presence, and Tele-Co-Presence in an Indigenous Setting

37. Adaptive Playback Control: A Framework for Cinematic VR Creators to Embrace Viewer Interaction

39. Integrating Algorithm Animation into a Learning Environment.

45. Ātea Presence—Enabling Virtual Storytelling, Presence, and Tele-Co-Presence in an Indigenous Setting

48. Interactive Image Segmentation of MARS Datasets Using Bag of Features

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