281 results on '"Lindeman, Robert W."'
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2. Introduction to Everyday Virtual and Augmented Reality
3. Directions for 3D User Interface Research from Consumer VR Games
4. Exploring Virtual Reality (VR) to Foster Attention in Math Practice – Comparing a VR to a Non-VR Game
5. Using Virtual Reality to Enhance Food Technology Education
6. Early combined arthroscopic and open management of combined ACL and PCL tibial spine avulsion in a knee dislocation: A case report.
7. Association of Posterior Horn Meniscus Tears with Obesity: A Retrospective Study.
8. Towards an Effective Means of Collecting Validated Behavioural Data in VR
9. Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision
10. Conceptualizing Fidelity for HCI in Applied Gaming
11. Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras
12. Design and assessment of a virtual reality learning environment for firefighters
13. Association of Posterior Horn Meniscus Tears with Obesity: A Retrospective Study
14. Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience
15. Training mental imagery skills of elite athletes in virtual reality
16. A range extension for the amphipod Crangonyx richmondensis laurentianus in northwestern Ontario
17. Effect of Elbow Position on Load to Failure in Olecranon Fracture Fixation: A Biomechanical Cadaveric Study
18. Privacy threats of behaviour identity detection in VR.
19. Identifying Strategies to Mitigate Cybersickness in Virtual Reality Induced by Flying with an Interactive Travel Interface
20. Eliciting real cravings with virtual food: Using immersive technologies to explore the effects of food stimuli in virtual reality
21. Immersive competence and immersive literacy: Exploring how users learn about immersive experiences
22. Privacy Threats of Behaviour Identity Detection in VR
23. Magic, Superpowers, or Empowerment? A Conceptual Framework for Magic Interaction Techniques
24. Experiential Fidelity: Leveraging the Mind to Improve the VR Experience
25. Toward VR in VR: Assessing Engagement and Social Interaction in a Virtual Conference
26. First insights in perception of feet and lower-body stimuli for proximity and collision feedback in 3D user interfaces
27. From Autonomy to Cooperative Traded Control of Humanoid Manipulation Tasks with Unreliable Communication: Applications to the Valve-turning Task of the DARPA Robotics Challenge and Lessons Learned
28. VRhook: A Data Collection Tool for VR Motion Sickness Research
29. Touch-Move-Release: Studies of Surface and Motion Gestures for Mobile Augmented Reality
30. Augmented Perception Through Spatial Scale Manipulation in Virtual Reality for Enhanced Empathy in Design-Related Tasks
31. Mixed Reality Co-Design for Indigenous Culture Preservation & Continuation
32. Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality
33. All Shook Up: The Impact of Floor Vibration in Symmetric and Asymmetric Immersive Multi-user VR Gaming Experiences
34. Behaviour Privacy: Non-verbal Threats in Avatar-based VR Systems
35. Emotional Avatars: Effect of Uncanniness in Identifying Emotions using Avatar Expressions
36. Ātea Presence— Enabling Virtual Storytelling, Presence, and Tele-Co-Presence in an Indigenous Setting
37. Adaptive Playback Control: A Framework for Cinematic VR Creators to Embrace Viewer Interaction
38. Toward a user-guided manipulation framework for high-DOF robots with limited communication
39. Integrating Algorithm Animation into a Learning Environment.
40. Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors
41. Introduce Floor Vibration to Virtual Reality
42. Directions for 3D User Interface Research from Consumer VR Games
43. Camera movement for chasing a subject with unknown behavior based on real-time viewpoint goodness evaluation
44. Practicing what we preach: IEEE VR 2009 virtual program committee meeting
45. Ātea Presence—Enabling Virtual Storytelling, Presence, and Tele-Co-Presence in an Indigenous Setting
46. Enlarging the Usable Hand Tracking Area by Using Multiple Leap Motion Controllers in VR
47. Perspective: Does Realism Improve Presence in VR? Suggesting a Model and Metric for VR Experience Evaluation
48. Interactive Image Segmentation of MARS Datasets Using Bag of Features
49. Wearable vibrotactile systems for virtual contact and information display
50. Viewer’s Role and Viewer Interaction in Cinematic Virtual Reality
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