205 results on '"Lewis L. Chuang"'
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2. Ambient Light Conveying Reliability Improves Drivers’ Takeover Performance without Increasing Mental Workload
3. Visual Demands of Walking Are Reflected in Eye-Blink-Evoked EEG-Activity
4. VisME: Visual microsaccades explorer
5. Eye tracking and visualization. Introduction to the Special Thematic Issue
6. Steering demands diminish the early-P3, late-P3 and RON components of the event-related potential of task-irrelevant environmental sounds
7. Useful but Distracting: Viewer Experience with Keyword Highlights and Time-Synchronization in Captions for Language Learning.
8. Cute or Not: Validating Lorenz's Kindchenschema With Text-To-Image Generation.
9. A comparison of geometric- and regression-based mobile gaze-tracking
10. Midjourney Caveats: Exploring the Limitations of Text-to-Image Generative AI.
11. Wheel of Plush: A Co-Design Toolkit for Exploring the Design Space of Smart Soft Toy Materiality.
12. Assessing Eye Tracking for Continuous Central Field Loss Monitoring.
13. Manipulating Drivers' Mental Workload: Neuroergonomic Evaluation of the Speed Regulation N-Back Task Using NASA-TLX and Auditory P3a.
14. Relevance, Effort, and Perceived Quality: Language Learners' Experiences with AI-Generated Contextually Personalized Learning Material.
15. Fatigue and mental underload further pronounced in L3 conditionally automated driving: Results from an EEG experiment on a test track.
16. Fatigue and mental underload further pronounced in L3 conditionally automated driving: Results from an EEG experiment on a test track.
17. System Immersion of a Driving Simulator Affects the Oscillatory Brain Activity.
18. Manipulating Drivers' Mental Workload: Neuroergonomic Evaluation of the Speed Regulation N-Back Task Using NASA-TLX and Auditory P3a.
19. EEG2Vec: Learning Affective EEG Representations via Variational Autoencoders.
20. Agenda- and Activity-Based Triggers for Microlearning.
21. Proxemics for Human-Agent Interaction in Augmented Reality.
22. SIG: Moving from Brain-Computer Interfaces to Personal Cognitive Informatics.
23. Design of On-body Tactile Displays to Enhance Situation Awareness in Automated Vehicles.
24. Auto-Generating Multimedia Language Learning Material for Children with Off-the-Shelf AI.
25. IDeA: A Demonstration of a Mixed Reality System to Support Living with Central Field Loss.
26. Developing a Multiple-EDT-Supervision Interface.
27. Can Asynchronous Kinetic Cues of Physical Inputs Improve (Home) Automation?
28. Perspectives on Mediated Reality for an Enhanced Automation Experience.
29. Bitplush: Unleashing the Paws-ibilities of Smart Materials in Smart Plush Toys.
30. From Driver to Supervisor: Comparing Cognitive Load and EEG-Based Attentional Resource Allocation Across Automation Levels.
31. Adapting visualizations and interfaces to the user.
32. Acoustic Cues Increase Situational Awareness in Accident Situations: A VR Car-Driving Study.
33. The Placebo Effect of Artificial Intelligence in Human-Computer Interaction.
34. Useful but Distracting: Keyword Highlights and Time-Synchronization in Captions for Language Learning.
35. From Driver to Supervisor: Comparing Cognitive Load and EEG-based Attention Allocation across Automation Levels.
36. VEmotion: Using Driving Context for Indirect Emotion Prediction in Real-Time.
37. A Special Interest Group on Designed and Engineered Friction in Interaction.
38. Physiological I/O.
39. Pipelines Bent, Pipelines Broken: Interdisciplinary Self-Reflection on the Impact of COVID-19 on Current and Future Research (Position Paper).
40. Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World Interactions.
41. One does not Simply RSVP: Mental Workload to Select Speed Reading Parameters using Electroencephalography.
42. Designing a Physiological Loop for the Adaptation of Virtual Human Characters in a Social VR Scenario.
43. 1st workshop on user interfaces for heavy vehicles: let's get to work.
44. Projection Displays Induce Less Simulator Sickness than Head-Mounted Displays in a Real Vehicle Driving Simulator.
45. The embodied vehicle.
46. Analyzing Transferability of Happiness Detection via Gaze Tracking in Multimedia Applications.
47. Implications of Eye Tracking Research to Cinematic Virtual Reality.
48. Design Guidelines for Reliability Communication in Autonomous Vehicles.
49. The Effect of Road Bumps on Touch Interaction in Cars.
50. Looming Auditory Collision Warnings for Semi-Automated Driving: An ERP Study.
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