538 results on '"Levine, David K."'
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2. On concave functions over lotteries
3. A theory of the dynamics of factor shares
4. THE REPUTATION TRAP
5. RAZOR‐THIN MASS ELECTIONS WITH HIGH TURNOUT
6. Intervention with limited information
7. Success in contests
8. Survival of the Weakest: Why the West Rules
9. Cleaning Up Our Mess: On climate change, what is our obligation to future generations?
10. Stephen E. Koonin: unsettled: what climate science tells us, what it doesn’t, and why it matters: BenBella Books, 2021
11. Imitation
12. Voter Turnout with Peer Punishment
13. Fine cartels
14. When to Appease and When to Punish: Hitler, Putin, and Hamas.
15. Radical Markets by Eric Posner and E. Glen Weyl : A Review Essay
16. On concave functions over lotteries
17. State power and conflict driven evolution
18. List of contributors
19. Intellectual Property
20. Hirshleifer, Jack (1926–2005)
21. Intervention and peace
22. Damned if you do and damned if you don't: Two masters
23. The Economics of Ideas and Intellectual Property
24. 2003 Lawrence R. Klein Lecture: The Case against Intellectual Monopoly
25. Twin peaks: Expressive externality in group participation
26. Wrap up of the Covid special section
27. Whither Game Theory? Towards a Theory of Learning in Games
28. Size, fungibility, and the strength of lobbying organizations
29. Does Market Incompleteness Matter?
30. Liquidity Constrained Markets versus Debt Constrained Markets
31. ENTERTAINING MALTHUS: BREAD, CIRCUSES, AND ECONOMIC GROWTH
32. The Evolution of Cooperation Through Imitation
33. Measuring Players' Losses in Experimental Games
34. Maintaining a Reputation Against a Long-Lived Opponent
35. Peer discipline and incentives within groups
36. Imitation
37. A folk theorem with codes of conduct and communication
38. Evolution of Impatience: The Example of the Farmer-Sheriff Game
39. Codes of conduct, private information and repeated games
40. Comments on Green-Zhou "Money as a Mechanism in a Bewley Economy"
41. Learning in Games and the Interpretation of Natural Experiments
42. An approximate dual-self model and paradoxes of choice under risk
43. Recency, consistent learning, and Nash equilibrium
44. Correspondence
45. Anti-Malthus: Conflict and the evolution of societies
46. The Case Against Patents
47. What's Intellectual Property Good for?
48. A unifying learning framework for building artificial game-playing agents
49. Monopoly and the Incentive to Innovate When Adoption Involves Switchover Disruptions
50. On the Robustness of Anchoring Effects in WTP and WTA Experiments
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