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1. T\'ULU 3: Pushing Frontiers in Open Language Model Post-Training

2. Hybrid Preferences: Learning to Route Instances for Human vs. AI Feedback

3. M-RewardBench: Evaluating Reward Models in Multilingual Settings

4. SEACrowd: A Multilingual Multimodal Data Hub and Benchmark Suite for Southeast Asian Languages

8. calamanCy: A Tagalog Natural Language Processing Toolkit

9. Developing a Named Entity Recognition Dataset for Tagalog

10. If We Build It, Will They Learn? An Analysis of Students' Understanding in An Interactive Game during and after a Research Project

11. Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning

13. SEACrowd: A Multilingual Multimodal Data Hub and Benchmark Suite for Southeast Asian Languages.

15. Assessing the Complexity of Gaming Mechanics During Science Learning

16. Leveraging Game-Based Learning Technologies to Introduce Adolescents to Health Science Careers during the COVID-19 Pandemic

17. Multi hash embeddings in spaCy

18. A Multi-Level Growth Modeling Approach to Measuring Learner Attention with Metacognitive Pedagogical Agents

19. Lessons Learned for AI Education with Elementary Students and Teachers

20. How Use-Modify-Create Brings Middle Grades Students to Computational Thinking

21. Game-Based Learning Analytics for Supporting Adolescents' Reflection

22. Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation

24. Early Prediction of Student Knowledge in Game-Based Learning with Distributed Representations of Assessment Questions

25. AI and the Future of Learning: Expert Panel Report

26. Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework

27. Development and Validation of the Middle Grades Computer Science Concept Inventory (MG-CSCI) Assessment

28. Randomized Phase 3 Trial of the Hypoxia Modifier Nimorazole Added to Radiation Therapy With Benefit Assessed in Hypoxic Head and Neck Cancers Determined Using a Gene Signature (NIMRAD)

31. Consent in Crisis: The Rapid Decline of the AI Data Commons.

32. Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge

33. It’s Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning

34. AI Education for K-12: A Survey

35. Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis

36. Robust Team Communication Analytics with Transformer-Based Dialogue Modeling

37. Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning

38. A Learning Analytics Approach towards Understanding Collaborative Inquiry in a Problem-Based Learning Environment

39. Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments

41. The great challenges and opportunities of the next 20 years

42. Emotions and the Comprehension of Single versus Multiple Texts during Game-Based Learning

43. Computational Thinking Integration into Middle Grades Science Classrooms: Strategies for Meeting the Challenges

44. Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-Based Learning

45. Improving Stealth Assessment in Game-Based Learning with LSTM-Based Analytics

47. Geomancer: An Open-Source Framework for Geospatial Feature Engineering

48. Fostering Engagement in Health Behavior Change: Iterative Development of an Interactive Narrative Environment to Enhance Adolescent Preventive Health Services.

49. Investigating Student Interest and Engagement in Game-Based Learning Environments

50. Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning

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