39 results on '"Lee, Sangmin-Michelle"'
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2. It feels so real! Situated authentic language learning in immersive virtual reality
3. Live, play, and learn: Language learner engagement in the immersive VR environment
4. The impact of video dubbing app on chinese college students’ oral language skills across different proficiency levels
5. The Effectiveness of Machine Translation in Foreign Language Education: A Systematic Review and Meta-Analysis
6. Second Language Learning through an Emergent Narrative in a Narrative-Rich Customizable Metaverse Platform
7. A Systematic Review of Context-Aware Technology Use in Foreign Language Learning
8. An Investigation of Machine Translation Output Quality and the Influencing Factors of Source Texts
9. Factors Affecting the Quality of Online Learning in a Task-Based College Course
10. Game on! Digital Gaming and Augmented Reality/Virtual Reality in Language Learning.
11. Effects of Using Machine Translation to Mediate the Revision Process of Korean University Students' Academic Writing
12. Pedagogical benefits of technological affordances in a user–created metaverse space
13. Preservice teachers' learning by design through space construction in the metaverse
14. The Impact of Using Machine Translation on EFL Students' Writing
15. Reconceptualization of the Context in Language Learning with a Location-Based AR App
16. L2 learners’ strategies for using machine translation as a personalized writing assisting tool
17. 'Her Story' or Their Own Stories? Digital Game-Based Learning, Student Creativity, and Creative Writing
18. Addressing Bias for Equity in AI-driven Customized Learning Systems.
19. Preparing teachers for the future: Microteaching in the immersive VR environment.
20. Explore and Experience London: Learning Literature and Culture Through Immersive Virtual Reality in the Efl Classroom
21. Virtual reality exposure therapy for reducing students' public speaking anxiety: A systematic review.
22. User Experience of a Mobile Speaking Application with Automatic Speech Recognition for EFL Learning
23. Into the Brave New Metaverse: Envisaging Future Language Teaching and Learning
24. The relationships between higher order thinking skills, cognitive density, and social presence in online learning
25. Factors affecting incidental L2 vocabulary acquisition and retention in a game-enhanced learning environment.
26. Factors affecting incidental L2 vocabulary acquisition and retention in a game-enhanced learning environment
27. 자유학년제 영어 수업 효과성에 대한 중학생의 인식 조사
28. Factors affecting the quality of online learning in a task‐based college course
29. Teaching With Immersive Virtual Reality: Perceptions of Korean Trainee Teachers
30. An investigation of machine translation output quality and the influencing factors of source texts
31. The effectiveness of machine translation in foreign language education: a systematic review and meta-analysis
32. A systematic review of context-aware technology use in foreign language learning
33. Her Storyor their own stories? Digital game-based learning, student creativity, and creative writing
34. Reconceptualization of the context in language learning with a location-based AR app
35. The impact of using machine translation on EFL students’ writing
36. Writing Technologies and Hypertext Relay Writing: Fostering Collaborative Writing
37. User experience of a mobile speaking application with automatic speech recognition for EFL learning
38. EFL teachers' behavior of using motivational strategies: The case of teaching in the Korean context
39. User experience of a mobile speaking application with automatic speech recognition for EFL learning.
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