339 results on '"Lee, Chang-Shing"'
Search Results
2. PSO-Based CI Agent with Learning Tool for Student Experience in Real-World Application
3. AI-Fuzzy Markup Language with Computational Intelligence for High-School Student Learning
4. Robotic Assistant Agent for Student and Machine Co-Learning on AI-FML Practice with AIoT Application
5. Human intelligence-based metaverse for co-learning of students and smart machines
6. Computational Intelligence and AI-FML Experience Model for Pre-university Student Learning and Practice
7. BCI-based hit-loop agent for human and AI robot co-learning with AIoT application
8. A Study on AI-FML Robotic Agent for Student Learning Behavior Ontology Construction
9. A GFML-based Robot Agent for Human and Machine Cooperative Learning on Game of Go
10. PFML-based Semantic BCI Agent for Game of Go Learning and Prediction
11. Computational Intelligence and AI-FML Experience Model for Pre-university Student Learning and Practice
12. PSO-based Fuzzy Markup Language for Student Learning Performance Evaluation and Educational Application
13. Human and Smart Machine Co-Learning with Brain Computer Interface
14. Ontology-based Fuzzy Markup Language Agent for Student and Robot Co-Learning
15. Ontology-based Adaptive e-Textbook Platform for Student and Machine Co-Learning
16. Adaptive Fuzzy Neural Agent for Human and Machine Co-learning
17. FML-based Dynamic Assessment Agent for Human-Machine Cooperative System on Game of Go
18. FML-based Prediction Agent and Its Application to Game of Go
19. Integrating Quantum CI with Generative AI for Taiwanese/English Co-Learning: TAIDE-based Knowledge Graph Construction and Multimodal Data Transformation
20. Human vs. Computer Go: Review and Prospect
21. Intelligent agent for real-world applications on robotic edutainment and humanized co-learning
22. From T2 FS-Based MoGoTW System to DyNaDF for Human and Machine Co-learning on Go
23. Knowledge Graph-Based Genetic Fuzzy Agent for Human Intelligence and Machine Co-Learning
24. Ontology-based GFML agent for patent technology requirement evaluation and recommendation
25. A Type-2 FML-Based Fuzzy Ontology for Dietary Assessment
26. Applying FML-Based Fuzzy Ontology to University Assessment
27. Fuzzy Markup Language for Malware Behavioral Analysis
28. Apply Fuzzy Markup Language to Knowledge Representation for Game of Computer Go
29. Apply Fuzzy Markup Language to ASAP Assessment System
30. A Type-2 FML-Based Meeting Scheduling Support System
31. Job-Level Algorithms for Connect6 Opening Position Analysis
32. Intelligent agent for real-world applications on robotic edutainment and humanized co-learning
33. From T2 FS-Based MoGoTW System to DyNaDF for Human and Machine Co-learning on Go
34. Performance Verification Mechanism for Adaptive Assessment e-Platform and e-Navigation Application
35. Optimistic Heuristics for MineSweeper
36. Fuzzy Ontologies for the Game of Go
37. Type-2 Fuzzy Set and Fuzzy Ontology for Diet Application
38. Towards a Solution of 7x7 Go with Meta-MCTS
39. Electrocardiogram Application Based on Heart Rate Variability Ontology and Fuzzy Markup Language
40. An Ontology-Based Intelligent Agent for Respiratory Waveform Classification
41. Healthy diet assessment mechanism based on fuzzy markup language for Japanese food
42. Ontology-based Fuzzy Decision Agent and Its Application to Meeting Scheduling Support System
43. Fuzzy Ontology-based Intelligent Agent for High-School Student Learning in AI-FML Metaverse
44. A Novel Fuzzy Filter for Impulse Noise Removal
45. Adaptive Fuzzy Filter and Its Application to Image Enhancement
46. Genetic fuzzy markup language for game of NoGo
47. Adaptive Fuzzy Neural Agent for Human and Machine Co-learning
48. IT2FS-based ontology with soft-computing mechanism for malware behavior analysis
49. BCI-based hit-loop agent for human and AI robot co-learning with AIoT application
50. Special issue on soft computing for knowledge management and web applications
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