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493 results on '"Learning programming"'

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1. Design science research applied to difficulties of teaching and learning initial programming.

2. Towards an Automatic Scoring for Code Assessment in the Universities: A Case Study the Algerian University

3. ChatGPT in the Teaching and Learning Initial Programming: A Case Study

4. Instructing with Cognitive Apprenticeship Programming Learning System (CAPLS) for novice computer science college freshmen: An exploration study

6. Code Adventure: An Educational Game for Learning JAVA Programming.

7. What drives undergraduates' effort and persistence in learning programming.

8. A Knowledge Sharing Platform for Learning from Others’ Code

9. HProgramming: a Helping Tool for Teach and Learn Programming

11. Asterisk as a Tool to Aid in Learning to Program.

12. Game Development as a Serious Game with Live-Programming and Time-Travel Mechanics

13. Exploring the Antecedents of Verificator Adoption

14. Herramientas usadas para la evaluación formativa automatizada en cursos de programación asistidos por computadora.

15. Participação computacional na aprendizagem de uma linguagem de programação no ensino superior: um estudo multicasos.

16. AsPIn: Um Plugin no Moodle para o Ensino Introdutório de Programação.

17. Investigating the Perceived Player Experience and Short-term Learning of the Text-based Java Programming Serious Game 'Rise of the Java Emperor'

18. Programming and Computational Thinking in Mathematics Education: An Integration Towards AI Awareness.

19. Learning to Code and Collaborate in a Web Environment

20. Unsupervised Automatic Detection of Learners’ Programming Behavior

21. Can Mindfulness Help Primary Education Students to Learn How to Program With an Emotional Learning Companion?

22. LearnBlock: A Robot-Agnostic Educational Programming Tool

23. Can a Learning Companion Be Used to Continue Teaching Programming to Children Even During the COVID-19 Pandemic?

24. Syntax-Based Analysis of Programming Concepts in Python

25. Report on Practice of a Learning Support System for Reading Program Code Exercise

26. A Physical Computing Approach to the Introduction of Computer Programming among a Group of Pre-service Teachers.

27. USO DO APLICATIVO MIT APP INVENTOR NA APRENDIZAGEM DE PROGRAMAÇÃO: UMA REVISÃO SISTEMÁTICA DA LITERATURA ENTRE 2011 e 2020.

28. Coding4girls – pristop za učenje programiranja s snovanjem iger.

29. Investigating the Perceived Player Experience and Short-term Learning of the Text-based Java Programming Serious Game "Rise of the Java Emperor".

30. Introducing a Dataflow visual programming language for understanding program execution

31. RoboTIC: A serious game based on augmented reality for learning programming.

32. Development of a Programming Course for Students of a Teacher Training Higher Education Institution Using the Programming Language Python.

33. SCRUM como Herramienta Metodológica para el Aprendizaje de la Programación.

34. ¿Pueden los niños aprender a programar usando un entorno de programación basado en texto con un agente compañero?

35. PY-RATE ADVENTURES: A 2D Platform Serious Game for Learning the Basic Concepts of Programming With Python.

36. A Propriety Game-Based Learning Game as Learning Tool to Learn Object-Oriented Programming Paradigm

37. Learning Programming and Electronics with Augmented Reality

38. Supporting Learning Programming Using Educational Digital Games.

40. Enhancing Students’ Motivation to Learn Software Engineering Programming Techniques: A Collaborative and Social Interaction Approach

41. Inspecting Quality of Games Designed for Learning Programming

42. Integrated Environment for Learning Programming

43. jAVANT-GARDE: A Cross-Platform Serious Game for an Introduction to Programming With Java.

44. Programming and Computational Thinking in Mathematics Education

45. Asterisk as a Tool to Aid in Learning to Program

46. Towards Giving Timely Formative Feedback and Hints to Novice Programmers

47. Students’ Assessments in Learning Programming based on Bloom’s Taxonomy

48. EPHP - A VISUALISATION TOOL FOR LEARNING SERVER-SIDE WEB DEVELOPMENT: INITIAL WORK AND PILOT STUDY.

49. Odyssey of Phoenix: A Propriety Game Based Learning Game to Learn Object-Oriented Programming.

50. DEVELOPMENT OF ONLINE INFORMATION SYSTEM FOR STUDYING THE BEGINNING OF PROGRAMMING

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