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6. Attention Management

7. On information design in games

8. Optimal Attention Management: A Tractable Framework

9. Organized Information Transmission

10. Disclosure to a Psychological Audience

11. Multiplicity of equilibria and information structures in empirical games: challenges and prospects

12. Designing stable mechanisms for economic environments

13. Supermodular mechanism design

14. A contraction principle for finite global games

15. Nomination Processes and Policy Outcomes

16. Finite Supermodular Design with Interdependent Valuations

17. Sand in the Wheels: A Dynamic Global-Game Approach

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