340 results on '"Laurence Nigay"'
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2. Studying the Simultaneous Visual Representation of Microgestures.
3. 3D Selection in Mixed Reality: Designing a Two-Phase Technique To Reduce Fatigue.
4. HCI-E2-2023: Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education.
5. µGeT: Multimodal eyes-free text selection technique combining touch interaction and microgestures.
6. µGlyph: a Microgesture Notation.
7. Studying the Visual Representation of Microgestures.
8. Selection Techniques for 3D Extended Desktop Workstation with AR HMD.
9. Keep in Touch: Combining Touch Interaction with Thumb-to-Finger µGestures for People with Visual Impairment.
10. μGlyphe: une Notation Graphique pour Décrire les Microgestes: μGlyph: a Graphical Notation to Describe Microgestures.
11. Teaching Human-Computer Interaction in the Software Engineering Master's Degree Program of the University Grenoble Alpes.
12. A Lens-Based Extension of Raycasting for Accurate Selection in Dense 3D Environments.
13. HCI-E2: HCI Engineering Education - For Developers, Designers and More.
14. Teaching HCI Engineering: Four Case Studies.
15. Exploration de la Physicalité des Widgets pour l'Interaction Basée sur des mouvements de la Tête le Cas des Menus en Réalité Mixte: Exploring the Physicality of Widgets for Head-Based Interaction the Case of Menu in Mixed Reality.
16. Bring2Me: Bringing Virtual Widgets Back to the User's Field of View in Mixed Reality.
17. Target Expansion in Context: the Case of Menu in Handheld Augmented Reality.
18. 3D Tabletop AR: A Comparison of Mid-Air, Touch and Touch+Mid-Air Interaction.
19. M[eye]cro: Eye-gaze+Microgestures for Multitasking and Interruptions.
20. Tabletop AR with HMD and Tablet: A Comparative Study for 3D Selection.
21. Spotlight on Off-Screen Points of Interest in Handheld Augmented Reality: Halo-based techniques.
22. Head-Controlled Menu in Mixed Reality with a HMD.
23. WiBend: Wi-Fi for Sensing Passive Deformable Surfaces.
24. Simulating an extendable tangible slider for eyes-free one-handed interaction on mobile devices.
25. Halo3D: A Technique for Visualizing Off-Screen Points of Interest in Mobile Augmented Reality.
26. EXHI-bit: a mechanical structure for prototyping EXpandable handheld interfaces.
27. Deformable tangible slider for eyes-free one-handed thumb interaction on mobile devices.
28. Designing 3D Gesture Guidance: Visual Feedback and Feedforward Design Options.
29. Target Expansion Lens: It is Not the More Visual Feedback the Better!
30. Bimanual input for multiscale navigation with pressure and touch gestures.
31. Impact of mobile tangible slider design and its reachability on pointing performance.
32. Emergeables: Deformable Displays for Continuous Eyes-Free Mobile Interaction.
33. Visual Menu Techniques.
34. Designing guiding systems for gesture-based interaction.
35. A tool for optimizing the use of a large design space for gesture guiding systems.
36. Multimodal Interaction with a Bifocal View on Mobile Devices.
37. Investigating Visual Feedforward for Target Expansion Techniques.
38. Bifocal display on mobile devices: empirical investigation.
39. Exploratory experimentation of three techniques for rotating a 3D scene by primary school students.
40. Static Voronoi-based target expansion technique for distant pointing.
41. Multimodal Interactions in Dynamic, Service-Oriented Pervasive Environments.
42. Mixed Reality Navigation on a Tablet Computer for Supporting Machine Maintenance in Wide-Area Indoor Environment.
43. PickCells: A Physically Reconfigurable Cell-composed Touchscreen.
44. Designing disambiguation techniques for pointing in the physical world.
45. Precise Pointing Techniques for Handheld Augmented Reality.
46. Mobile pointing task in the physical world: balancing focus and performance while disambiguating.
47. Handheld Augmented Reality: Effect of registration jitter on cursor-based pointing techniques.
48. Adaptable multimodal interfaces in pervasive environments.
49. Autonomic management of multimodal interaction: DynaMo in action.
50. OP: A Novel Programming Model for Integrated Design and Prototyping of Mixed Objects.
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