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1. Fiper: a Visual-based Explanation Combining Rules and Feature Importance

2. Designing Safe and Engaging AI Experiences for Children: Towards the Definition of Best Practices in UI/UX Design

4. End-User Development for Artificial Intelligence: A Systematic Literature Review

7. The UCD Sprint: Bringing Users Along to Sprint

11. Detecting Emotions Through Machine Learning for Automatic UX Evaluation

12. An Interactive Paradigm for the End-User Development of Chatbots for Data Exploration

15. A Chatbot Solution for eGLU-Box Pro: The Usability Evaluation Platform for Italian Public Administrations

16. Privacy Design Strategies and the GDPR: A Systematic Literature Review

17. A Simulation Game to Acquire Skills on Industry 4.0

18. Enabling End Users to Define the Behavior of Smart Objects in AAL Environments

19. Visualizations of User’s Paths to Discover Usability Problems

20. Heuristic Evaluation of eGLU-Box: A Semi-automatic Usability Evaluation Tool for Public Administrations

21. Alerting Users About Phishing Attacks

28. A Chatbot Solution for eGLU-Box Pro: The Usability Evaluation Platform for Italian Public Administrations

31. Reflections on System Properties Valued by End Users in Designing End-User Development Systems

32. UX Evaluation Design of UTAssistant: A New Usability Testing Support Tool for Italian Public Administrations

36. We@Home: A Gamified Application for Collaboratively Managing a Smart Home

37. 3rd International Workshop on Human Factors in Software Development Processes (HuFo): Measuring System Quality

41. End-User Development Tools for the Smart Home: A Systematic Literature Review

42. Human Factors in Software Development Processes: Measuring System Quality

43. Ears on My Back - Experiencing the Soundscape Without Hearing

44. UCD Sprint: A Fast Process to Involve Users in the Design Practices of Software Companies.

45. Alerting Users About Phishing Attacks

48. Usability of Planning Support Systems: An Evaluation Framework

49. Gamification Techniques for Rule Management in Ambient Intelligence

50. Can Evaluation Patterns Enable End Users to Evaluate the Quality of an e-learning System? An Exploratory Study

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