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1. Simple games with minimum

2. Additive codes attaining the Griesmer bound

3. Optimal additive quaternary codes of dimension $3.5$

4. Computer classification of linear codes based on lattice point enumeration and integer linear programming

6. Non-projective two-weight codes

7. Bounds on the minimum distance of locally recoverable codes

8. Divisible minimal codes

9. Lengths of divisible codes -- the missing cases

10. Trifferent codes with small lengths

12. Lengths of divisible codes with restricted column multiplicities

13. Vector space partitions of $\operatorname{GF}(2)^8$

14. Irreducible subcube partitions

15. The Geometry of $(t\mod{q})$-arcs

16. Affine vector space partitions

17. Computer Classification of Linear Codes Based on Lattice Point Enumeration

18. Varieties of Nodal surfaces, coding theory and Discriminants of cubic hypersurfaces. Part 1: Generalities and nodal K3 surfaces. Part 2: Cubic Hypersurfaces, associated discriminants. Part 3: Nodal quintics. Part 4: Nodal sextics

19. Plane point sets with many squares or isosceles right triangles

20. The Art and Beauty of Voting Power

21. Constructions and bounds for subspace codes

22. Divisible Codes

23. Squares with three digits

24. A note on simple games with two equivalence classes of players

26. The interplay of different metrics for the construction of constant dimension codes

27. Introduction

28. Classification of $3 \operatorname{mod} 5$ arcs in $\operatorname{PG}(3,5)$

29. The Public Good index for games with several levels of approval in the input and output

30. Classification of 8-divisible binary linear codes with minimum distance 24

31. On strongly walk regular graphs, triple sum sets and their codes

32. Bounds for the multilevel construction

33. Classification of $\Delta$-divisible linear codes spanned by codewords of weight $\Delta$

34. A generalization of the cylinder conjecture for divisible codes

35. Efficient Storage Schemes for Desired Service Rate Regions

36. On the maximum number of minimal codewords

37. No projective 16-divisible binary linear code of length 131 exists

38. A note on the growth of the dimension in complete simple games

39. Are weighted games sufficiently good for binary voting?

41. Bounds for flag codes

42. Lifted codes and the multilevel construction for constant dimension codes

47. Computer classification of linear codes

48. Axiomatizations for the Shapley-Shubik power index for games with several levels of approval in the input and output

49. A Geometric View of the Service Rates of Codes Problem and its Application to the Service Rate of the First Order Reed-Muller Codes

50. PIR Codes with Short Block Length

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