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1. A Parametrized Analysis of Algorithms on Hierarchical Graphs.

2. Lazy regular sensing.

3. Spanning the spectrum from safety to liveness.

4. Synthesis from component libraries with costs.

5. Network-formation games with regular objectives.

6. Synthesis with rational environments.

7. Profile trees for Büchi word automata, with application to determinization.

8. Prime languages.

9. Rigorous approximated determinization of weighted automata.

10. Once and for all

11. Improved model checking of hierarchical systems

12. Coping with selfish on-going behaviors

13. LATTICED SIMULATION RELATIONS AND GAMES.

14. BÜCHI COMPLEMENTATION MADE TIGHTER.

15. TYPENESS FOR ω-REGULAR AUTOMATA.

16. Coverage metrics for formal verification.

17. On the universal and existential fragments of the -calculus

18. Relating word and tree automata

19. From complementation to certification

20. -Regular languages are testable with a constant number of queries

21. On Object Systems and Behavioral Inheritance.

22. On the Complexity of Verifying Concurrent Transition Systems

23. Fair Simulation

24. An Automata-Theoretic Approach to Modular Model Checking.

25. Capacitated automata and systems.

26. Dynamic resource allocation games.

27. Sensing as a Complexity Measure.

28. Timed network games.

30. What's decidable about weighted automata?

31. Concurrent reachability games

32. An Abstraction-Refinement Methodologyfor Reasoning about Network Games†.

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