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1. Effect of Software Development Course on Programming Self-Efficacy

7. Model of the Internet of Digital Education and its links to VR.

8. The Accuracy of the k-Nearest Neighbors and k-Means Algorithms in Gesture Identification.

11. A Brain-Computer Interface Project Applied in Computer Engineering

37. Energy Consumption Evaluation of Active Tillage Machines Using Dynamic Modelling.

39. Mobile Application Helps Planning Activities during Pregnancy

40. mStikk - A Mobile Application for Learning Phlebotomy

42. Assessing Visual Attention in Children Using GP3 Eye Tracker

43. The use of cognitive maps in product development

47. Analysis of Gaze Fixations Using an Open-source Software

49. Emulating Cued Recall of Abstract Concepts via Regulated Activation Networks.

50. Dynamic Gesture Recognition System with Gesture Spotting Based on Self-Organizing Maps.

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