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1. Game-Based Learning Can Enhance Students’ Understanding of AI Ethics

2. Does the Emotional Design of Scaffolds Enhance Learning and Motivational Outcomes in Game-Based Learning?

3. Flow Experience and Situational Interest in an Adaptive Math Game

4. A game-based approach to promoting adaptive rational number knowledge.

6. Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives

7. An Exploration of Longitudinal Studies of Digital Learning

9. A Qualitative Literature Review of Educational Games in the Classroom: The Teacher's Pedagogical Activities

11. Introduction to the Special Issue on GaLA Conf 2023.

13. Sawn softwood

15. Journal of Computer Assisted Learning / Does the emotional design of scaffolds enhance learning and motivational outcomes in game‐based learning?

16. Sawn softwood

18. Games and Learning Alliance : 11th International Conference, GALA 2022, Tampere, Finland, November 30 – December 2, 2022, Proceedings

20. Psykologisen sopimuksen sisältö, täyttyminen ja hyvinvointi vapaaehtoisesti ja vastentahtoisesti määräaikaisilla työntekijöillä

22. Laadullinen meta-analyysi oppimispelien tutkimuskentästä

23. Jehovan todistajat ja suomalainen asevelvollisuus : käsitehistoriallinen tutkimus aseistakieltäytyjiin suhtautumisesta ja Jehovan todistajien asevelvollisuudesta vapauttamisen mahdollistumisesta

24. Musiikkifestivaalin verotus

25. Korkeateho purjelentokone PIK-13

26. Generator of Personalised Training Games Activities: A Conceptual Design Approach

27. The Digital Serious Games, a Specific Educational Resource: Analysing Teachers and Educational Engineer’s Information Seeking Behaviour Using the Concept of Information Horizons

28. What Can You Do with a Sword? Gender Biases in Text Game Affordances

29. Browser-Based Game Design for Cognitive Effort Aware Quality of Experience Evaluation

30. Oral Examinations Simulator – An Intelligent Tutoring Tool to Reduce Oral Exam Anxiety

31. Design Gamification Strategies in a Digital Learning Environment: The Impact on Students

32. Game-Based Teaching Scenarios in Upper Secondary Mathematics Teaching – European User Experiences

33. An Introduction to Game-Based Competence Assessment Based on Cognitive Diagnostic Models

34. BlendMaster: A Collaborative Board Game for Training Teachers in Blended Learning

35. Appling a Solution-Focused Approach (SFA) to Overcoming Barriers in Integrating Video Games into the Classroom

36. Serious Escape Room Game for Personality Assessment

37. A Game Design-Centric Taxonomy for Feedback Features in Digital Serious Games

38. Gamified Wearable EEG Technology to Support Controlling of Cognitive Load After Brain Injury

39. Collectible Content – Towards a Modular Ecosystem of Intrinsically Integrated Gameplay: The Case of Fractions

40. A Hat-Integrated HCI System for Serious Games–Proof-of-Concept Applications in Focus Detection and Game Controlling

41. Astera, an Educational Game About the Evolution of Galaxies

42. A Security-Focused Architecture for Gameplay Telemetry in Serious Games

43. Future Blocks: Sci-Fi Storytelling as a Serious Game for Leadership Development

44. Mapping Facts to Concrete Game Elements for Generation Purposes: A Conceptual Approach

45. Haptic Recording Experience : The Iceberg Model as a Serious Game for Decision Making in Systemic Design Oriented Leadership (SDOL)

46. Inside the System - Designing VR Serious Games for Computer Science Education

47. A Comprehensive Classification of the Elements in Video Games - Explorative, Ludic, Narrative, Sociable

48. Assessing the Complexity of Gaming Mechanics During Science Learning

49. Does Playing Video Games Give a Child an Advantage in Digital Game-Based Learning?

50. Assessment of Input Modalities for Control and Accessibility in Fully Immersive Virtual Reality Educational Game

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