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25. Preface

27. Innovative learning design: Experiences from gadget workshops in business informatics classes

32. Tourney: A Game-Based Learning Approach for the Discovery of Uncommon Pathologies in Radiology.

33. The Impact of Lego® Models in Decision-Making Workshops.

35. Customer Experience Modelling and Analysis Framework.

36. BioTourney: Gamifying a Biology Class by Applying a Content-Independent Learning Game Framework.

37. The Application of a Content Independent Game Framework in Higher Education.

38. Tourney – How to Gamify Learning With Design and Technology.

39. Gamification of Electronic Learning in Radiology Education to Improve Diagnostic Confidence and Reduce Error Rates.

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