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2. The Role of Context Free Collaboration Design Patterns in Learning Design within LAMS: Lessons Learned from an Empirical Study

3. Computer Science and Engineering Students Addressing Critical Issues Regarding Gender Differences in Computing: A Case Study

4. Computing and STEM in Greek Tertiary Education: Gender Representation of Faculty Members during the Decade 2003-2013

6. Computing and STEM in Greece: Gender Representation of Students and Teachers during the Decade 2002/2012

7. Student Perceptions in the Design of a Computer Card Game for Learning Computer Literacy Issues: A Case Study

8. Computer Card Games in Computer Science Education: A 10-Year Review

14. The Challenge of Multiple Perspectives: Multiple Solution Tasks for Students Incorporating Diverse Tools and Representation Systems

22. A Drawing and Multi-Representational Computer Environment for Beginners' Learning of Programming Using C: Design and Pilot Formative Evaluation

23. Challenging Students to View the Concept of Area in Triangles in a Broad Context: Exploiting the Features of Cabri-II

24. Successful E-Courses: The Role of Synchronous Communication and E-Moderation via Chat

25. Pupils' Choice of Computer Tools as Affected by the Learning Context

28. The Effect of Area Measurement Tools on Student Strategies: The Role of a Computer Microworld.

29. A Learning Environment for the Conservation of Area and Its Measurement: A Computer Microworld.

42. Preface

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