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1. SENC: Handling Self-collision in Neural Cloth Simulation

2. DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image

3. ComboStoc: Combinatorial Stochasticity for Diffusion Generative Models

4. InterAct: Capture and Modelling of Realistic, Expressive and Interactive Activities between Two Persons in Daily Scenarios

5. CWF: Consolidating Weak Features in High-quality Mesh Simplification

6. Taming Diffusion Probabilistic Models for Character Control

7. Online Photon Guiding with 3D Gaussians for Caustics Rendering

8. Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonization

9. On Optimal Sampling for Learning SDF Using MLPs Equipped with Positional Encoding

10. DiffusionPhase: Motion Diffusion in Frequency Domain

11. EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generation

12. Generative Hierarchical Temporal Transformer for Hand Action Recognition and Motion Prediction

13. Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models

14. TLControl: Trajectory and Language Control for Human Motion Synthesis

15. C$\cdot$ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters

16. Surface Extraction from Neural Unsigned Distance Fields

17. BodyFormer: Semantics-guided 3D Body Gesture Synthesis with Transformer

18. SyncDreamer: Generating Multiview-consistent Images from a Single-view Image

19. Patch-Grid: An Efficient and Feature-Preserving Neural Implicit Surface Representation

20. Motion In-Betweening with Phase Manifolds

21. GIPC: Fast and stable Gauss-Newton optimization of IPC barrier energy

22. NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images

23. Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild

24. F$^{2}$-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories

25. Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction

26. Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussians

27. NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologies

28. TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer

29. Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videos

30. Progressively-connected Light Field Network for Efficient View Synthesis

31. NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors

32. Learn to Predict How Humans Manipulate Large-sized Objects from Interactive Motions

33. SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views

34. Gen6D: Generalizable Model-Free 6-DoF Object Pose Estimation from RGB Images

35. Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases

36. FaceFormer: Speech-Driven 3D Facial Animation with Transformers

37. Joint Audio-Text Model for Expressive Speech-Driven 3D Facial Animation

38. Coverage Axis: Inner Point Selection for 3D Shape Skeletonization

39. DISP6D: Disentangled Implicit Shape and Pose Learning for Scalable 6D Pose Estimation

40. NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction

43. MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency

44. Technical Note: Generating Realistic Fighting Scenes by Game Tree

45. Learning natural locomotion behaviors for humanoid robots using human knowledge

46. Learning Whole-body Motor Skills for Humanoids

47. Emergence of Human-comparable Balancing Behaviors by Deep Reinforcement Learning

48. DISP6D: Disentangled Implicit Shape and Pose Learning for Scalable 6D Pose Estimation

49. From Synthetic to One-Shot Regression of Camera-Agnostic Human Performances

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