560 results on '"Kolski, Christophe"'
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2. A first step towards an ecosystem meta-model for humancentered design in case of disabled users
3. User-centered personalized gamification: an umbrella review
4. Human-Agent Team Based on Decision Matrices: Application to Road Traffic Management in Participatory Simulation
5. A Tertiary Study on the Convergence of Human–Computer Interaction and Artificial Intelligence
6. A Wizard of Oz Pilot Study for Designing an Adaptive Pedestrian Navigation System
7. Serious Game for Company Governance: Supporting Integration, Prevention of Professional Disintegration and Job Retention of People with Disabilities
8. A First Step Towards an Ecosystem Meta-model for Human-Centered Design in Case of Disabled Users
9. A Wizard of Oz Pilot Study for Designing an Adaptive Pedestrian Navigation System
10. Learning migration models for supporting incremental language migrations of software applications
11. Toward a web-based multi-criteria decision support system for the layered evaluation of interactive adaptive systems
12. Evaluating the Acceptance of a Software Application Designed to Assist Communication for People with Parkinson’s Disease
13. Pedestrian Mobility Contexts of People with Intellectual Disabilities: The Role of Personalization
14. Towards a Framework for Detecting Temporary Obstacles and Their Impact on Mobility for Diversely Disabled Users
15. Use of Project-Based Learning and Living Personas to Train Future Designers of Interactive Applications
16. RFID-based tangible and touch tabletop for dual reality in crisis management context
17. Simulation on RFID Interactive Tabletop of Working Conditions in Industry 4.0
18. ParkinsonCom Project: Towards a Software Communication Tool for People with Parkinson’s Disease
19. Discount Evaluation of Preliminary Versions of Systems Dedicated to Users with Cerebral Palsy: Simulation of Involuntary Movements in Non-disabled Participants
20. Towards a Framework for Detecting Temporary Obstacles and Their Impact on Mobility for Diversely Disabled Users
21. Use of Project-Based Learning and Living Personas to Train Future Designers of Interactive Applications
22. Ontology for Mobility of People with Intellectual Disability: Building a Basis of Definitions for the Development of Navigation Aid Systems
23. Cross-Fertilisation Between Human-Computer Interaction and Artificial Intelligence
24. Survey on Visualization and Visual Analytics pipeline-based models: Conceptual aspects, comparative studies and challenges
25. Factors Affecting the Choice of Usability Evaluation Methods for Interactive Adaptive Systems
26. Human-Centred Design of a Communication Aid Software For People with Parkinson's Disease: An Insight into The Evolving Profile
27. Tangible tabletops and dual reality for crisis management: case study with mobile robots and dynamic tangible objects
28. Simulation on RFID Interactive Tabletop of Working Conditions in Industry 4.0
29. Discount Evaluation of Preliminary Versions of Systems Dedicated to Users with Cerebral Palsy: Simulation of Involuntary Movements in Non-disabled Participants
30. ParkinsonCom Project: Towards a Software Communication Tool for People with Parkinson’s Disease
31. Adaptation of User-Centered Design Approaches to Abilities of People with Disabilities
32. From Persona to Living Persona, Preliminary Data from a Pilot Study in HCI Education
33. Identifying HCI approaches to support CMMI-DEV for interactive system development
34. Design and evaluation of distributed user interfaces between tangible tabletops
35. Towards Advanced Security Engineering for Enterprise Information Systems: Solving Security, Resilience and Usability Issues Together Within Improvement of User Experience
36. A Multi-Criteria Decision Support Framework for Interactive Adaptive Systems Evaluation
37. Multi-Role Project (MRP): A New Project-Based Learning Method for STEM
38. EvalCHOICE: A Decision Support Approach for the Usability Evaluation of Interactive Adaptive Systems
39. Distributed Tabletops: Study Involving Two RFID Tabletops with Generic Tangible Objects
40. Study on generic tangible objects used to collaborate remotely on RFID tabletops
41. Towards the Management of the Location and Use of Medical Equipment with Reduced User Interaction in Health Centers 4.0
42. Supporting IoT system design for the location, use, and management of objects in health centers
43. Enhanced visual data mining process for dynamic decision-making
44. Design and Evaluation of a Self Adaptive Architecture for Upper-Limb Rehabilitation
45. How Can Usage Monitoring Improve Resilience?
46. A Design Model for Tangible Interaction: Case Study in Waste Sorting
47. Factors Affecting the Choice of Usability Evaluation Methods for Interactive Adaptive Systems
48. Spatial knowledge acquisition for pedestrian navigation: A comparative study between smartphones and AR glasses
49. Matrices Based on Descriptors for Analyzing the Interactions between Agents and Humans
50. Combination of cognitive and HCI modeling for the design of KDD-based DSS used in dynamic situations
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