110 results on '"Kocurek, Carly A."'
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2. Gaming Sexism: Gender and Identity in the Era of Casual Video Games by Amanda C. Cote (review)
3. Children, Media, and American History: Printed Poison, Pernicious Stuff, and Other Terrible Temptations by Margaret Cassidy (review)
4. Who We Were When the World Was Watching
5. Play, Things: Games, Materialism, and the Production of Culture
6. Tabled for Discussion: A Conversation with Game Designer Michael De Anda
7. Brenda Laurel : pioneering games for girls.
8. The White Savior Film: Content, Critics, and Consumption by Matthew W. Hughey (review)
9. Ultima and Worldbuilding in the Computer Role-Playing Game
10. Community
11. Ronnie, Millie, Lila--Women's History for Games: A Manifesto and a Way Forward
12. (Re)Discovering the Rich History of Games User Research: An “Undisciplined” Approach
13. Ultima and Worldbuilding in the Computer Role-Playing Game
14. Towards a Digital Cultural Studies
15. 37. Night Trap
16. Olive Dreams of Elephants: Game-Based Learning for School Readiness and Pre-literacy in Young Children
17. Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
18. Game Censorship and Regulation in the United States
19. Sparklier Worlds: Understanding Games for Girls as Style Intervention
20. Approaches to understanding identity
21. Repacking My Library
22. Apportioned Commodity Fetishism and the Transformative Power of Game Studies
23. Against the Arcade
24. Play Saves the Day
25. Gaming’s Gold Medalists
26. Anarchy in the Arcade
27. Adapting Violence
28. The Future is Now
29. The Arcade is Dead, Long Live the Arcade
30. The Microcosmic Arcade
31. Gaming’s Gold Medalists: Twin Galaxies and the Rush to Competitive Gaming
32. The Microcosmic Arcade: Playing at the Cultural Vanguard
33. Adapting Violence: Death Race and the History of Gaming Moral Panic
34. Drinking Texas History
35. Eating Meat to the Beat
36. Red Dust , White Bread, Blue Collar
37. Reid Jason Get out of My Room! A History of Teen Bedrooms in America
38. Editorial: Interactive Digital Technologies and Early Childhood
39. Coin-Operated Americans : Rebooting Boyhood at the Video Game Arcade
40. Why we scapegoat video games for mass violence and why it's a mistake
41. Choice: Texas
42. Walter Benjamin on the Video Screen: Storytelling and Game Narratives
43. “Families, Friendship, and Feelings”: American Girl, Authenticating Experiences, and the Transmediation of Girlhood
44. Jason Reid. Get out of My Room! A History of Teen Bedrooms in America.
45. THE WHITE SAVIOR FILM: Content, Critics, and Consumption Matthew W. Hughey
46. Principles for educational game development for young children
47. Managing community managers
48. Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2
49. Republic of Barbecue : Stories Beyond the Brisket
50. This is Why We Can't Have Nice Things: Mapping the Relationship Between Online Trolling and Mainstream Culture. Whitney Phillips. Cambridge, MA: MIT Press, 2015. 237 pp. $24.95 cloth.
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