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2. Development and Evaluation of Methodology for Personal Recommendations Applicable in Connected Health

10. Hybrid project management as a new form of project management

11. Using educational games for learning natural science

12. The Use of Augmented Reality in Geometry Teaching

14. ICT and assistive robotic technology for elderly care

15. CAN CHATGPT BE USED FOR SOLVING ORDINARY DIFFERENTIAL EQUATIONS.

16. Supporting elderly's independent living with a mobile robot platform

18. Overview of Techniques and Methods for Stress Recognition

19. Application of the MQTT protocol in telepresence robots

20. Creating 3D objects using photogrammetry

21. Sleep Apnea Detection in Fog Based Ambient Assisted Living System

22. Virtual Laboratory as Progressive Web Application

23. Review of stress recognition techniques and modalities

24. Review of the Usage of Telepresence Robots in Education

25. Review: The use of Augmented and Virtual Reality in Education

26. Measuring the Impact of Online Learning on Students’ Satisfaction and Student Outcomes Using Integrated Model

27. Investigating the Effects of Online and Flipped Classroom Approach during COVID-19 Pandemic

30. Patient-Centered Care based on Fog Computing Paradigm: A Case of Sleep Apnea Detection

31. Video-conferencing distance learning

32. Telepresence mobile robot platform for elderly care

33. A Review of Robotic Kits Used for Education Purposes

34. Design and Development of a Game for Recognizing and Expressing Emotions

35. Mobile wireless monitoring system for prehospital emergency care

36. REVIEW OF STRESS RECOGNITION TECHNIQUES AND MODALITIES.

37. Higher education from a complexity theory perspective

38. Stock Movement Prediction Based on Social Media Sentiment Analysis

39. Tangible user interface for pre-school children learning

40. Continuous Vital Parameters Monitoring by Using Biosensors and Smart Technology Solution

42. Measuring agility in agile methodologies

43. Review: Using physiological parameters for evaluating User Experience

44. Creating Interactive Map with OpenLayers

45. Learning Software Engineering Basics Through Robotics

46. The use of new technology to lessen the death-rate of soldiers injured in combat

47. Introduction of Kanban methodology and its usage in software development

48. Development of Interactive Educational Applications Based on TouchDevelop

50. Usability Aspects of Eye Gaze Tracking Systems

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