Search

Your search keyword '"Klopfer, Eric"' showing total 320 results

Search Constraints

Start Over You searched for: Author "Klopfer, Eric" Remove constraint Author: "Klopfer, Eric"
320 results on '"Klopfer, Eric"'

Search Results

1. Understanding Teacher Perspectives and Experiences after Deployment of AI Literacy Curriculum in Middle-school Classrooms

2. Game Design Considerations for Screening, Interim, and Diagnostic Educational Assessments

4. Macro-Trend Study Under Service System: Preliminary Research in Service Innovation and Emerging Technology

5. Iterative User and Expert Feedback in the Design of an Educational Virtual Reality Biology Game

9. MIT Full STEAM Ahead: Bringing Project-Based, Collaborative Learning to Remote Learning Environments

10. Approaches to Illuminate Content-Specific Gameplay Decisions Using Open-Ended Game Data

11. Immersion Positively Affects Learning in Virtual Reality Games Compared to Equally Interactive 2D Games

12. Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View

14. SERVICE DESIGN IN ACTION: TRANSFORMATION, CONSIDERATION, AND SYSTEM THINKING

15. CO-CREATE FINANCIAL PLANNING SERVICES FOR AN AGING POPULATION: DESIGNERS' PERSPECTIVES

16. Making Sense of Models: How Teachers Use Agent-Based Modeling to Advance Mechanistic Reasoning

19. Modeling for Understanding.

22. Teaching about Complex Systems Is No Simple Matter: Building Effective Professional Development for Computer-Supported Complex Systems Instruction

25. SERVICE DESIGN IN ACTION: TRANSFORMATION, CONSIDERATION, AND SYSTEM THINKING.

26. CO-CREATE FINANCIAL PLANNING SERVICES FOR AN AGING POPULATION: DESIGNERS' PERSPECTIVES.

30. UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School

31. A Framework for Structuring Learning Assessment in a Online Educational Game: Experiment Centered Design

32. The Boom and Bust and Boom of Educational Games

33. Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum

39. Network Search: A New Way of Seeing the Education Knowledge Domain

40. Augmenting Your Own Reality: Student Authoring of Science-Based Augmented Reality Games

41. The Simulation Cycle: Combining Games, Simulations, Engineering and Science Using StarLogo TNG

42. Augmented Learning: Research and Design of Mobile Educational Games

43. Environmental Detectives--The Development of an Augmented Reality Platform for Environmental Simulations

44. Using Technology to Explore Social Networks and Mechanisms Underlying Peer Effects in Classrooms

45. On Location Learning: Authentic Applied Science with Networked Augmented Realities

46. Blurring Lines with Mobile Learning Games

47. Augmented Reality Simulations on Handheld Computers

48. Feedback (F) Fueling Adaptation (A) Network Growth (N) and Self-Organization (S): A Complex Systems Design and Evaluation Approach to Professional Development

49. Stereoscopic Views Improve Spatial Presence but Not Spatial Learning in VR Games

50. Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game

Catalog

Books, media, physical & digital resources