475 results on '"Klimmt, Christoph"'
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2. Towards a Model of the Entertaining Appeal of Video Game Aesthetics
3. Communication matters when it comes to adverse events: Associations of adverse events during implant treatment with patients’ communication quality and trust assessments
4. A Matter of Closeness: Player-Avatar Relationships as Degree of Including Avatars in the Self
5. Health Information Repertoires of Implant Patients: Toward a Deeper Understanding of Multiple Source Use and the Role of Health-Related Motives.
6. How Awe Affects Players’ Entertainment Experiences Over Six Weeks of Playing
7. Erwähnung der Täterherkunft in der Verbrechensberichterstattung : Welchen Effekt hat die populistische Medienschelte?
8. What Drives or Inhibits Individuals’ Intention to Seek Information About Medical Innovations? Findings From an Online Survey Among German Residents
9. Disclosure of perpetrator origin in crime news: Changing practices in journalism after populist accusations?
10. A Matter of Closeness: Player-Avatar Relationships as Degree of Including Avatars in the Self
11. Manipulation betreiben immer nur die anderen: Zu Rudolf Stöbers Beitrag „Genderstern und Binnen-I. Zu falscher Symbolpolitik in Zeiten eines zunehmenden Illiberalismus“ (Publizistik, Heft 1, 2021) und dem Offenen Brief gegen dessen Veröffentlichung
12. Catering to the impatient digital listener: Accelerated composition patterns in popular music, 1986–2020.
13. Kognitive Verarbeitung von Gesundheitsinformationen
14. Stepping In and Out of Media Characters: Identification and Dynamic Shifts in Users’ Positioning Toward Entertainment Messages
15. A Brief Analysis of The State of Entertainment Theory: Historical Achievements, Contemporary Challenges, and Future Possibilities
16. A Synergistic Multiprocess Model of Video Game Entertainment
17. Biographic Resonance Theory of Eudaimonic Media Entertainment
18. Public controversy and citizens’ attitude formation about animal research: A case for scholarship and recommendations on conflicts at the science-society interface
19. How Awe Affects Players’ Entertainment Experiences Over Six Weeks of Playing
20. Understanding the importance of trust in patients' coping with uncertainty via health information-seeking behaviors.
21. 1. Einführung
22. Bildnachweis
23. Bisher in der Reihe erschienene Bände
24. 5. Empirische Befunde und Anwendungsfelder: Bezüge des ELM zur Massenkommunikation
25. 9. Die „Top Ten“ Literaturtipps zum ELM
26. 2. Grundzüge des Modells
27. 7. Alternative Ansätze
28. 4. Forschungslogik: Eine kurze Einführung in experimentelle Studiendesigns
29. Literatur
30. 8. Zum Schluss: Sie, das ELM, die Werbung und die Kommunikationswissenschaft der Zukunft
31. 6. Kritik am ELM und aktuelle Entwicklung
32. 3. Entstehungsgeschichte des Ansatzes
33. Titelei/Inhaltsverzeichnis
34. Wie geht Casting? : Alltagstheorien der jungen Zielgruppe über die Funktionsweise von Musikcastingshows
35. A Mature Kind of Fun? Exploring Silver Gamers’ Motivation to Play Casual Games – Results from a Large-Scale Online Survey
36. Innovationsperspektiven für die Wissenschaft und Praxis der Verkehrssicherheitskommunikation
37. Die Wirkungen von Computerspielen auf das Fahrverhalten
38. Verkehrssicherheitskommunikation: Definition und Herangehensweisen
39. Rezeption und Wirkung einer längerfristigen Kampagne: Runter vom Gas!, 2008 bis 2010
40. The Mobile User’s Mindset in a Permanently Online, Permanently Connected Society
41. Interesting, but not Necessarily Effective: Testing a Serious Game with Socially Disadvantaged Children
42. Misconceptions Still Drive Citizens' Scepticism Towards Biotechnologically Produced Food.
43. Video Games
44. Tailoring in risk communication by linking risk profiles and communication preferences: The case of speeding of young car drivers
45. Spatial Presence Theory: State of the Art and Challenges Ahead
46. Gaming is Awesome! A Theoretical Model on Cognitive Demands and the Elicitation of Awe During Video Game Play
47. News Consumption Around Age 14: A Typology of Adolescents‘ Preferred Media, Topics, and Outcome Expectations
48. Beyond the Freebie Mentality: A News User Typology of Reasonings About Paying for Online Content
49. Herkunftsnennung von Täter*innen und Verdächtigen in der Verbrechensberichterstattung
50. Understanding the importance of trust in patients’ coping with uncertainty via health information-seeking behaviors
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