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- Author
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Klevjer, Rune
- Subjects
Videogames ,Avatar ,Fictionality ,Cinema ,Virtual Reality ,Media ,Computer Games ,Media Aesthetics ,Media Theory ,Media Studies ,bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies - Abstract
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
- Published
- 2022
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