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1. Full Proportional Justified Representation

2. iFlow: An Interactive Max-Flow/Min-Cut Algorithms Visualizer

3. dpvis: A Visual and Interactive Learning Tool for Dynamic Programming

4. Stability and Multigroup Fairness in Ranking with Uncertain Predictions

5. Proportional Representation in Metric Spaces and Low-Distortion Committee Selection

6. Generalized Veto Core and a Practical Voting Rule with Optimal Metric Distortion

7. A System-Level Analysis of Conference Peer Review

8. Binary Search with Distance-Dependent Costs

9. Fairness in Matching under Uncertainty

10. Online Team Formation under Different Synergies

11. Active Learning for Non-Parametric Choice Models

12. Plurality Veto: A Simple Voting Rule Achieving Optimal Metric Distortion

13. Allocating with Priorities and Quotas: Algorithms, Complexity, and Dynamics

14. Networked Restless Multi-Armed Bandits for Mobile Interventions

15. On the benefits of being constrained when receiving signals

16. Threshold Tests as Quality Signals: Optimal Strategies, Equilibria, and Price of Anarchy

17. Structural Stability of a Family of Group Formation Games

18. Fairness in Ranking under Uncertainty

19. Altruism Design in Networked Public Goods Games

20. Adversarial Online Learning with Changing Action Sets: Efficient Algorithms with Approximate Regret Bounds

21. Inducing Equilibria in Networked Public Goods Games through Network Structure Modification

22. The Complexity of Interactively Learning a Stable Matching by Trial and Error

23. Communication, Distortion, and Randomness in Metric Voting

24. An Analysis Framework for Metric Voting based on LP Duality

25. Approximation Algorithms for Coordinating Ad Campaigns on Social Networks

26. Threshold Tests as Quality Signals: Optimal Strategies, Equilibria, and Price of Anarchy

27. On the Benefits of Being Constrained When Receiving Signals

28. Alea Iacta Est: Auctions, Persuasion, Interim Rules, and Dice

29. A Class of Weighted TSPs with Applications

30. On the Distortion of Voting with Multiple Representative Candidates

31. A General Framework for Robust Interactive Learning

32. Adaptive Hierarchical Clustering Using Ordinal Queries

33. Of the People: Voting Is More Effective with Representative Candidates

34. Quasi-regular sequences and optimal schedules for security games

35. Learning Influence Functions from Incomplete Observations

36. Persuasion with Limited Communication

37. Robust Influence Maximization

38. Incentivizing Exploration with Heterogeneous Value of Money

39. Occurrence Typing Modulo Theories

40. Deterministic and Probabilistic Binary Search in Graphs

44. Stability of Influence Maximization

47. User Satisfaction in Competitive Sponsored Search

48. Pricing Public Goods for Private Sale

49. Selection and Influence in Cultural Dynamics

50. Bayesian Auctions with Friends and Foes

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