35 results on '"Keay‐Bright, Wendy"'
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2. Amplifying Ability: Engaging Young People with Autism Spectrum Disorders Through Gesture, Movement and Sound Technologies
3. Anticipation, agency and aging-conditions for making movement irresistible.
4. Enabling design: a case of maker workshops as a method for including special educators in creating digital interactions for learners with profound disabilities
5. Designing for playfulness : investigating the therapeutic potential of technology
6. Challenging the Knowledge-Transfer Orthodoxy: Knowledge Co-construction in Technology-Enhanced Learning for Children with Autism
7. Designing Interaction Though Sound and Movement with Children on the Autistic Spectrum
8. Designing for playfulness: Investigating the therapeutic potential of technology
9. Camera-Based Motion Tracking and Performing Arts for Persons with Motor Disabilities and Autism
10. Is simplicity the key to engagement for children on the autism spectrum?
11. Blending human and artificial intelligence to support Autistic children’s social communication skills
12. Challenging the knowledge transfer orthodoxy: knowledge co-construction in technology enhanced learning for children with autism
13. Perform - digital movement in the making
14. Conceptualising Kinaesthesia – Making Movement Palpable
15. Challenging the knowledge‐transfer orthodoxy: Knowledge co‐construction in technology‐enhanced learning for children with autism
16. User-centred design and experience prototyping: Design and implementation of pre-handwriting intervention to children with coordination difficulties/dyspraxia
17. Camera-Based Motion Tracking and Performing Arts for Persons with Motor Disabilities and Autism
18. Interpreting input from children
19. Is simplicity the key to engagement for children on the autism spectrum?
20. Rotoscopy-Handwriting Prototype: Using Computer Animation Technique to Assist the Teaching of Handwriting for Children with Dyspraxia
21. Designing technology for children with special needs: bridging perspectives through participatory design
22. Phenomenology, a framework for participatory design
23. ECHOES II: the creation of a technology enhanced learning environment for typically developing children and children on the autism spectrum
24. Using Rotoscopy Technique to Assist the Teaching of Handwriting for Children with Dyspraxia
25. ReacTickles Global: Can mobile technologies encourage playful social interaction?
26. Tangible Technologies as Interactive Play Spaces for Children with Learning Difficulties: The Reactive Colours Project
27. Can computers create relaxation? Designing ReacTickles© software with children on the autistic spectrum
28. The Reactive Colours Project: Demonstrating Participatory and Collaborative Design Methods for the Creation of Software for Autistic Children
29. ReActivities ©: autism and play
30. Phenomenology, a framework for participatory design.
31. ReacTickles: playful interaction with information communication technologies
32. Imagining a digital future: how could we design for enchantment within the special education curriculum?
33. Imagining a digital future: how could we design for enchantment within the special education curriculum?
34. Imagining a digital future: how could we design for enchantment within the special education curriculum?
35. Designing with people with visual impairments : an exploration of the value of extraordinary users in design
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