81 results on '"Katona, Jozsef"'
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2. Effect of Software Development Course on Programming Self-Efficacy
3. Development of Multi-Platform Steganographic Software Based on Random-LSB
4. Effect of software development course on programming self-efficacy
5. Assessing the effects of long-term habitat reconstruction on breeding shorebird populations in a steppe region
6. Review of: "Assessing students’ attitudes and perceptions towards statistical literacy in a university system in a developing African country"
7. A machine learning approach for skin lesion classification on iOS: implementing and optimizing a convolutional transfer learning model with Create ML
8. Pilot Application of Eye-Tracking to Analyze a Computer Exam Test
9. Electroencephalogram-Based Brain-Computer Interface for Internet of Robotic Things
10. Review of: "A Unified Psychology as Part of a General Social Science"
11. Brain computer interfaces in computer science and engineering areas: a systematic study
12. User Acceptance of New HCI Technologies
13. The Accuracy of the k-Nearest Neighbors and k-Means Algorithms in Gesture Identification.
14. A Brain-Computer Interface Project Applied in Computer Engineering
15. An Eye Movement Study in Unconventional Usage of Different Software Tools
16. Pilot Application of Eye-Tracking to Analyze a Computer Exam Test
17. Electroencephalogram-Based Brain-Computer Interface for Internet of Robotic Things
18. Architecture of Automated User Interface based Tests with Protocol-Oriented Programming paradigm
19. Research Directions of Applications of Cognitive Infocommunications (CogInfoCom)
20. Measuring Cognition Load Using Eye-Tracking Parameters Based on Algorithm Description Tools
21. Current Challenges Supporting School-Aged Children with Vision Problems: A Rapid Review
22. A Review of Human–Computer Interaction and Virtual Reality Research Fields in Cognitive InfoCommunications
23. Cognitive Patterns and Coping Mechanisms in the Context of Internet Use
24. Analyse the Readability of LINQ Code using an Eye-Tracking-based Evaluation
25. Clean and Dirty Code Comprehension by Eye-tracking Based Evaluation using GP3 Eye Tracker
26. Case Study: Students’ Code-Tracing Skills and Calibration of Questions for Computer Adaptive Tests
27. Cognitive robotics software development aspects based on experiments of future software engineers
28. Using Eye- Tracking to Examine Query Syntax and Method Syntax Comprehension in LINQ
29. Relationship between Education 4.0 and Cognitive InfoCommunications
30. Eye-tracking Technologies Supporting Vision Screening In Children
31. Development of a technological screening platform for children
32. Evaluation of Eye-Movement Metrics ina Software DebbugingTask using GP3 Eye Tracker
33. Quantitative Analysis of Relationship Between Visual Attention and Eye-Hand Coordination
34. Educational Tool for Testing Emotion Recognition Abilities in Adolescents
35. Mobile Application Helps Planning Activities during Pregnancy
36. mStikk - A Mobile Application for Learning Phlebotomy
37. Emotion recognition in typical and atypical development – a technology-based paradigm
38. Assessing Visual Attention in Children Using GP3 Eye Tracker
39. The use of cognitive maps in product development
40. A quantitative study of using Cisco Packet Tracer simulation software to improve IT students’ creativity and outcomes
41. The Examination Task of Source-code Debugging Using GP3 Eye Tracker
42. Examination of Gaze Fixations Recorded during the Trail Making Test
43. Analysis of Gaze Fixations Using an Open-source Software
44. Recording Eye-tracking Parameters during a Program Source-code Debugging Example
45. Vision Based Dynamic Thermal Comfort Control Using Fuzzy Logic and Deep Learning.
46. Experimental Performance Evaluation of Enhanced User Interaction Components for Web-Based Collaborative Extended Reality.
47. Age of Information and Success Probability Analysis in Hybrid Spectrum Access-Based Massive Cognitive Radio Networks.
48. Cognitive Pervasive Service Composition Applied to Predatory Crime Deterrence.
49. Examine the effect of different web-based media on human brain waves
50. The analysis of hand gesture based cursor position control during solve an IT related task
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