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1. AutOMathic Blocks Usability Testing Phase One

2. AutOMathic Blocks: Supporting Learning Games for Young Blind Students

3. Manipulatives in the History of Teaching: Fast Forward to AutOMathic Blocks for the Blind

4. Translating MathML into Nemeth Braille Code

5. Efficient Generation of Large Amounts of Training Data for Sign Language Recognition: A Semi-automatic Tool

6. Progress in Automated Computer Recognition of Sign Language

7. Towards a Universal Maths Conversion Library

8. Cognitive Analysis of Equation Reading: Application to the Development of the Math Genie

9. Utilizing Scalable Vector Graphics in the Instruction of Mathematics to the Print Impaired Student

10. The Architecture of a Comprehensive Equation Browser for the Print Impaired

11. A Computer-Based Self-health Monitoring System for the Elderly Living in a Low Income Housing Environment

12. Semantics-Based Filtering: Logic Programming’s Killer App

18. Access to Mathematics and Science : Introduction to the Special Thematic Session

23. Semantics-Based Filtering: Logic Programming’s Killer App

24. Toward an Information Society for All

25. Computer networking on cable TV plants

31. Using AutOMathic Blocks to Teach Braille to children

32. 07462 Abstracts Collection ��� Assisted Living Systems - Models, Architectures and Engineering Approaches

33. Assisted and Independent Living - The User Perspective

34. Translating MathML into Nemeth Braille Code.

45. Customizing User Interfaces with Input Profiles.

46. Accessibility Add-on Box Enabling Barrier-Free Tourism Information Systems (TIS).

47. eDiab: A System for Monitoring, Assisting and Educating People with Diabetes.

48. APL: Audio Programming Language for Blind Learners.

49. Modeling 3D Interactive Environments for Learners with Visual Disabilities.

50. Issues in Implementing Awareness in Collaborative Software for Blind People.

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